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**NEW walther p22's**

Posted: Sun Aug 22, 2004 10:26 am
by Samio
this is my lates model, walther p22's and for some reason the handle seems wierd to me :? . I dont really know what it is so im hoping for some feedback.

EDIT: Yea i know theres no trigger, didnt get to that yet :P

Image

Posted: Sun Aug 22, 2004 10:37 am
by [FnI] Xkal
Not bad, me like (yes I said me like)

Posted: Sun Aug 22, 2004 11:45 am
by oldfaq
hmm, polygon count? whats htat black piece?
oldfaq

Posted: Sun Aug 22, 2004 2:27 pm
by John Spartan
very nice and yeah wats the poly count...looks great

Posted: Sun Aug 22, 2004 9:04 pm
by Samio
Feces = 1116
Vertices = 637

but do i have to convert it into an editable patch to get the poly count? cause when i go to summary info while its in editable poly mode i get 490 faces and the vertices are the same, 637......

Posted: Sun Aug 22, 2004 9:16 pm
by WNxJohnRico
hmmmm, looks really good but the hilt (handle) looks too wide...

Posted: Sun Aug 22, 2004 9:38 pm
by aarndo
to get polygons... goto the util section and look for polygon counter

Posted: Sun Aug 22, 2004 10:09 pm
by WhiteHat
Feces = 1116 :shock: wow thats a lot of dog shit :lol: lol i know you meen -faces- sorry just could pass that up. anyways looks pretty cool cant wait to see the finished product.

Posted: Sun Aug 22, 2004 11:41 pm
by Samio
LOL i didnt even notice that, anyway i wont edit it so people dont ask you what the hell your talking about

Posted: Tue Aug 24, 2004 3:29 pm
by Samio
I worked on it a bit, added in the trigger and trigger cage :P . i made the handle look smoother a bit where it starts to curve, crits are welcome and DEMANDED :evil: , lol joking.

Image

Posted: Tue Aug 24, 2004 3:37 pm
by argrn
the bottom of the trigger fram should connect to the handle i think...?

Posted: Tue Aug 24, 2004 3:51 pm
by McFarlane
By the edges they are polymigetic. :(

Posted: Tue Aug 24, 2004 6:00 pm
by WNxJohnRico
Awesome! i think this is your best model yet! this is really good, btw are u gona realese any of the fabulous models?

Posted: Wed Aug 25, 2004 7:37 am
by Samio
thanks for the feedback, John i dont know crap about tags or anything but if anyone could do the tags for me or show me how i would release a couple models, but anyway i think i need to get a little better before i release anything :wink: , and bigafair what do you mean by polymigetic?

Posted: Thu Aug 26, 2004 6:32 pm
by Samio
i added some details so it looks alot cooler :P . the wierdest thing happened to me, the crits were mostly about the trigger cage not connecting to the gun, so i fixed that first (Pic 1) Then i started working on some detailing and such, then after ive finished a load of stuff, i realized that the freakin trigger went back to normal :x :cry: .i looked all over my comp but cant find a saved file with the triger fixed :evil: . Anyway tell me what you think, and could i get some opinions on the handle cause its the part that keeps fucking me up!!!

Pic 1
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Pic 2
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Posted: Sun Aug 29, 2004 6:04 pm
by Samio
ok i have some update pics and a wireframe and i need some crits, the polycount is 2582 and i need to fix it mostly around the handle, any crits would really help :!:

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Posted: Sun Aug 29, 2004 7:26 pm
by Shadow_Fox
nice, wish i could model like that. hey samio, maybe you could help me

Posted: Sun Aug 29, 2004 10:54 pm
by Pie
Those are really nice, good job

Posted: Mon Aug 30, 2004 7:20 am
by venomai
EDIT:

Holy ****!

Awesome, i love them.. Handle might be a bit thick though? Other than that, they look great!