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quick question in 3d max 6

Posted: Fri Aug 13, 2004 3:46 pm
by DTAlex2k2
I have another question for those who use this complicated program. I know how to create vertices, but how do I aligned them so that they are straight? Cause I'm making a hallway in Halo, and I want to align the vertices so that the hallway is straight.

Also, how do I align things in 3d max 6? Cause if I make anything that is symmetric, I want it to be even instead of one side looking bigger than the other. I want to know how to align things or make things nice and straight. Thanks for the help. :D

Posted: Fri Aug 13, 2004 11:09 pm
by DTAlex2k2
^^

Posted: Sat Aug 14, 2004 12:48 am
by Danke
Bumping is bad. Short answer: don't do it that way. Creating all your vertices is a bad way to do it, create a box and remove all the faces if you have to (don't remove isolated vertices). Long answer: You could use each view and get it fixed right, this usually ends up being a small decimal off. Or you could use the view and grid align buttons if you are aligning against an axis.

Posted: Sat Aug 14, 2004 1:01 am
by master_wolf
ive been making everything of mine vertex by vertex...to align it, i just go into move mode, select the one i want it aligned with, copy the X, Y, or Z axis value, and then paste it to the other vertex. and for very complicated things, to get it perfectly symmetrical, i use a calculator (preferably the one on the computer...so i can copy and paste stuff)
heres an example:
Image

Posted: Sat Aug 14, 2004 4:08 pm
by GHL
vert modelling is very bad,
try box or plane modelling.

Posted: Sat Aug 14, 2004 4:31 pm
by oldfaq
hey,
Dan
don't remove isolated vertices
do you even know what they mean when it says isolated vertices? your models suck if these aren't deleted, they are floating vertices that have no purpose what so ever. also yet there is a way, just convert it to editable poly the whole thing, then select the first veretx the one that you want to make it straight the whole way down, then copy the X, then paste it into the next vertex then Copy the Y, etc etc do that until you get the one you like, Z is for height and Y/X are used for both ways, just depends on how your hall is pointing, if you download my tutorial when it comes out you'll see how I do it :) hope that helps yuo
oldfaq

Posted: Sat Aug 14, 2004 5:52 pm
by master_wolf
he means to not delete the veritices and making polys from the inside.
and GHL, why is vertice modeling so bad? i did make some things off of a plane just to get a general idea, but why do you think its bad to do things with vertices?

Posted: Sat Aug 14, 2004 6:36 pm
by Danke
Yes, that's what I meant. Thanks.