problem with viewing scenery objects..

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gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

problem with viewing scenery objects..

Post by gecko753 »

im making some scenery objects for this level, and most of them are working fine, as in, they just sit there. but i have one that is about 100x100x1000 so its pretty big. i dont have any geometry errors and ive made the model and collision-geometry tag. but when i go into sapien or halo the problems start. i can see the object, but when i look at the top, it disappears. one solution might be to make the frame box bigger?? right now its about 50x50x50. so i thought that when the frame box went out of view, it made the object disappear. anyone else have this problem?
gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

Post by gecko753 »

OK! well since i seem to be getting so many answers i decided to find out myself. so after a butt load of work i realize that it is the bounding radius. heres what i have found out for those of you that dont know what it does.

in a scenery object, normally if you do not have the origin of a model in your FOV, halo unloads that model to save space. but if the origin of the model is low down and the object is tall, this can cause the model to disappear when u look up. therefore you have to put the bounding radius to a higher number. imagine that the bounding radius creates a sphere around the origin w/ the radius u specify. now if any part of this sphere is in the FOV, it keeps the model loaded. so for my model that was 1000 units high, i set the bounding radius to 10 and there i had it. fixed
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