how the fuck do portals work???
Posted: Mon Aug 02, 2004 6:59 am
ok my map is goin to be finished in the next days, its 3 months of work. i already got my map in sapien and in halo. my problem is that i got some errors with my portals. i dont know how these work and in the hek tutorial they dont explain how they work.... so i got some portals passing trough my base exactportals but in the game wen i go to the place were its intersecting, i cant see the other side of the portal i am in. so do i need to make the portals seperate (they dont pass trough themselves) or is it ok to let them like that? plz i need help i cant understand how these stupid portals work
and heres the error i get for my portals
D:\Games\halo ce>tool structure levels\autumn_slay autumn_slay
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
EAX: 0x00000055
EBX: 0x0BDD0101
ECX: 0x0012F2C8
EDX: 0x00000000
EDI: 0x0012F2C8
ESI: 0x00000000
EBP: 0x0012F5A0
ESP: 0x0012F194
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_structures\build_portals.c,#616: plane_index!=bsp->planes.count
D:\Games\halo ce>
and heres the error i get for my portals
D:\Games\halo ce>tool structure levels\autumn_slay autumn_slay
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
EAX: 0x00000055
EBX: 0x0BDD0101
ECX: 0x0012F2C8
EDX: 0x00000000
EDI: 0x0012F2C8
ESI: 0x00000000
EBP: 0x0012F5A0
ESP: 0x0012F194
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_structures\build_portals.c,#616: plane_index!=bsp->planes.count
D:\Games\halo ce>