modeling woes
Posted: Tue Jul 27, 2004 7:22 pm
i don't understand why tool has to be so anal when it comes to the models. i've created a custom scenery items and i ran a STL check and it says "no errors"... i bring it into to the level, attach, etc and tool says there's degenerate triangles. i've tried deleting the bad triangles using the Cap Holes modifier then tesselating the the refilled areas... nothing
does anybody know how to model anything without getting the bad geometry errors?
does anybody know how to model anything without getting the bad geometry errors?