W.I.P. No Title. Huge Level

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Templar





Posts: 502
Joined: Sat Mar 20, 2004 3:18 pm

W.I.P. No Title. Huge Level

Post by Templar »

Not sure what to call it. I made it out of simple objects, and I plan to add alot bigger tunnel systems, also an above ground area (this is still an underground base) but tell me what you think.



Image
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Any suggestions? Also, I only worked for 10 minutes, and most of that time, I was watching The Daily Show.
Templar





Posts: 502
Joined: Sat Mar 20, 2004 3:18 pm

Post by Templar »

Right now there is no ground, All I'm going to do for the above ground is throw a box up there....Model the ground, then add tunnels and other ways to get underground....But I guess I'll add a little plane up there to give you an idea.

Added:
The green Highlighted thing is a Scorpion;


Image

Added Again:
Don't mind the polycount, thats just the Tank. The level itself is 678 Faces
Templar





Posts: 502
Joined: Sat Mar 20, 2004 3:18 pm

Post by Templar »

So that noone bugs him?
HoboRockAssassin





Posts: 732
Joined: Sun Jan 11, 2004 3:34 pm

Post by HoboRockAssassin »

wutup templar is back

and i didnt know they made a blitz plugin for maya
im just assuming they did since your using it
btw, it looks good so far keep it up
Templar





Posts: 502
Joined: Sat Mar 20, 2004 3:18 pm

Post by Templar »

And they didn't....I'm just going to export it to Max and texture it then export from there...
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

O you back...
Um...
First I need to know him.
But map looks good need a ground tho.
Looks like a giant fan.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

too big, scale it down, least i would

No one wants to drive for 4 minutes to get to the other side of the map
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