well, ive been working on building a map with 3ds max for a while now, working out the meshes and all the little kinks and stuff. There is one problem however, i have the hardest time with doing the textures. Would someone be so kind as to explain a few things to me:
1. Alpha Mapping... Wha?
2. unwrap UVW... need to be pointed in the right direction
3. anything else i need to know about texturing a halo map?
I watched the Kirk tutorials and i know those basics, i had a hard time with the uvw mapping though. and also with the more advanced maps where more texturing is required i really dont know where to begin... multi/sub materials? Thanks for your help, a point in the right direction would be nice, thanks.
			
			
									
									
						Texturing a map
Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
			
	
	
			
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