Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
			
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Fri Dec 17, 2004 3:41 pm 
			
			
			
			
			Well... 
I'm bout to go start up on the electric rifle. 
And using the ref from machopengin. 
BTW: Be happy Tack, I'm on aim...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sat Dec 18, 2004 5:48 am 
			
			
			
			
			I'm got through those dumb errors with one tiny scrafice.
But I made up more renders 
  
But these build got deleted anyways 
  
 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								OxYgEn 							 
									 
 
 
 
 
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								by OxYgEn   »  Sat Dec 18, 2004 10:14 am 
			
			
			
			
			man, this looks really cool...it's definately a new type of map if you ask me.
			
			
									
									Animated Sig and over 3 lines of text. Read the rules before reposting.
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Katarn 							 
									 
 
 
 
 
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								by Katarn   »  Sat Dec 18, 2004 12:13 pm 
			
			
			
			
			[XBOX]BigAFair wrote: 
 
you are so retarded (not really) why do you need so many segments for a cube with some internals? Remove those segments immediately i say!
 
			
			
									
									Excalibur: id hunt him down and jerk him off 
Excalibur: and drink the gallons of cum that come out
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								machopenguin001 							 
									 
 
 
 
 
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								by machopenguin001   »  Sat Dec 18, 2004 12:43 pm 
			
			
			
			
			You know what 3ds max needs? A polygon unifier. To cut down on polys. You know, you could select say 10 faces (all on one side of building i.e. flat) then select unify and they would turn into one face.
			
			
									
									Good bye. So long. I hope we never meet again. F u halomods.com
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Katarn 							 
									 
 
 
 
 
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								by Katarn   »  Sat Dec 18, 2004 12:46 pm 
			
			
			
			
			its called welding or removing, try editable poly.
			
			
									
									Excalibur: id hunt him down and jerk him off 
Excalibur: and drink the gallons of cum that come out
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Sonictag 							 
									 
 
 
 
 
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								by Sonictag   »  Sat Dec 18, 2004 1:39 pm 
			
			
			
			
			Just use optimization modifier, works good on things like that.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sat Dec 18, 2004 3:58 pm 
			
			
			
			
			I'm deleting that building anyways.
I'm already done replacing it 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								OxYgEn 							 
									 
 
 
 
 
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								by OxYgEn   »  Sat Dec 18, 2004 7:01 pm 
			
			
			
			
			wow, everything looks good...i'd have to agree with katarn though.
			
			
									
									Animated Sig and over 3 lines of text. Read the rules before reposting.
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sun Dec 19, 2004 5:53 am 
			
			
			
			
			Ya, but I got a tiny error with some "hidden" room that wasn't supposed to be their, so I'm replacing it with a nice little structure like they got in the map, accention 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sun Dec 19, 2004 9:46 am 
			
			
			
			
			I might be out for a while maybe 3 days because I gotta make sigs if I wanna help halomods win the sig contest.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sun Jan 02, 2005 2:36 pm 
			
			
			
			
			.:BUMP:.
The map was remade and it a great thing, the remade one is much better and I made a turrent 
  
Pics soon.
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								hitmanbob 							 
									 
 
 
 
 
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								by hitmanbob   »  Sun Jan 02, 2005 3:14 pm 
			
			
			
			
			yay, finally more info
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								SnaFuBAR 							 
									 
 
 
 
 
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								by SnaFuBAR   »  Sun Jan 02, 2005 3:37 pm 
			
			
			
			
			do you mean turret?  i hope the buildings have far less poly's than originally lol.  i hope we see some renders soon.
			
			
									
									 
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sun Jan 02, 2005 3:51 pm 
			
			
			
			
			SnaFuBAR wrote: do you mean turret?  i hope the buildings have far less poly's than originally lol.  i hope we see some renders soon.
Yes, poly count is alot lower.
I'll prove with wireframe renders soon.
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								McFarlane 							 
									 
 
 
 
 
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								by McFarlane   »  Sun Jan 02, 2005 4:01 pm 
			
			
			
			
			I finished my weapons, and the map is ownage.
Try to support 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								SnaFuBAR 							 
									 
 
 
 
 
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								by SnaFuBAR   »  Sun Jan 02, 2005 4:16 pm 
			
			
			
			
			heh, i'll support it when i see some sick renders! lol 
 
			
			
									
									 
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D