My first map

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

sonictag cool idea
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

my add:
Image
...left for good
FReAK





Posts: 1246
Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:

Post by FReAK »

do u mean have ME bump map? no i dont think so... i am working on a texture in my spare time. its coming along okay.
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

update:
Image
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

i can do some textures
...left for good
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

Do some weapon models, even just stick a cylinder to a box and texture it or whatever. The more custom weps the better.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

ok going on work 8)
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

weapon(fuel rod gund style):
Image
Image
Image
Image


Bridge finish:

Image

It was my first weapon.
...left for good
FReAK





Posts: 1246
Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:

Post by FReAK »

well not bad for a first try for a gun, but mabye u wana edit it so it looks like a gun cus at first i thought it was somthing....else....... lol but alot better then my wall texture thing im making.
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

but you know all the covenat weapons lokk a bit crazy.....
...left for good
FReAK





Posts: 1246
Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:

Post by FReAK »

ooo its covie.... that changes everything....
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

ok its a rocket luncher(for covenats,i will change a little bit the rocket luncher tag) and not anymore a fuel rod gun cause i don't find the fuel rod gun .gbxmodel :lol: :lol: :lol: :D
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Question:
I open the gbxmodel of the rocket luncher.There are these triggers.what if i copy only some of them?
...left for good
GHL





Posts: 337
Joined: Fri Mar 19, 2004 5:55 am
Location: England
Contact:

Post by GHL »

Patrickssj6 wrote:now i have some problem with open edges :oops: can anyone help?
Image
didnt read whole thread but, holy shit thats WAY too many polygons there, you can cut that amount by 80% and it'll run faster.
-GHL
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

read the whol post!!!
...left for good
FReAK





Posts: 1246
Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:

Post by FReAK »

k first NEVER quote pics.

Second could u make the new covie launcher like go around ur arm like a bracelet? the hole in there could fit around the mc's arm. then u can make it fire really sweet new bullets and yay so cool!
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

good idea i'm not so good with tag but..... :D :D :D :D :D :D :D :D :D :D :D :D :D :D
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

You can't see it well:
Image
Freak or Sonic,can someone of you get weapons into game?
...left for good
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Image
...left for good
GHL





Posts: 337
Joined: Fri Mar 19, 2004 5:55 am
Location: England
Contact:

Post by GHL »

Patrickssj6 wrote:read the whol post!!!
ok i read it all and still nothing regarding your incredibly unoptimised model.
cut the polycount and it'll be ok.
-GHL
Post Reply