the 3 Mapeteers

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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RSP AnDy





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Post by RSP AnDy »

my signiture is off angry kid but halo2 isns'td of angry kid

WOOT 400th POST i;m gonna be famous :p
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Weird2the2power[ ]





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Post by Weird2the2power[ ] »

Dude, the city map looks awesome! I cant wait to game play, hey if you need any betas testers pm me! LOL. BWZAHAHAHAHAH
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Ignite





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Post by Ignite »

laaaaalaalaaaalaaaaaaaaaaaaalaaaaaaaalaaaaaaaaaaaaaaaaaaaaa....
oh man i really phased. i want this map or at least the other mini one to come out sooon!

ACK!
adamsgr8





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Post by adamsgr8 »

Yeah what happened to this topic? I was really excited about this map!
Ignite





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Post by Ignite »

Ok, sry about posting that. It was a bump as well as unecessary because i know Andrew is busting his butt on this. My bad.
dr. funk




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Post by dr. funk »

hey everyone! as promised, here's a weekly update on Amsterdam 2552; i'm hard at work putting together my univeristy portfolio. i just applied to Norwich School, U of Westminster, Sheridan, Seneca, and the Vanvouver Art Institute! wish me luck! anyways, Amsterdam has been going very well. I have mainly used the architecture shown in Ocean's 12 as inspiration from the real city, along with a bit of the multi-tiered scope of the Fifth Element to give it a futuristic look. I completed the blue base; a parking garage on the north end, and am now just finishing up some peripherals and texturing. I'm getting close!

Pictures can say a thousand words:

3rd floor of the red base Office Building... anything textured light blue is breakable glass.
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a gritty entrance to the plaza shopping tier parking lot (2nd tier on east side).
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perspective from the blue base down the street.
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Club Difussiehalo.... the hippinest place on this side of the street. Expect loud music coming from inside 24/7.
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Bird's eye view of a pretty maintenace pipe.
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a view of the Office Building's pathway to the 2nd tier office park.
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Lots of pipeline in this city :P
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overhead of a skybridge.
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the blue base Parking Garage in all it's asphalt glory.
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some cheap propaganda for an election beside the west 2nd tier -to- parking garage connection.
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the beginings of an ethnic plaza area.
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As always, questions and comments are welcome! Thanks for viewing!
~Andrew
Sonictag




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Post by Sonictag »

Map is looking excellent, and good luck, I hope you get in!
adamsgr8





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Post by adamsgr8 »

wow this is lookin awesome man! I'd love to help you beta test if u are gonna be lookin for any! :wink:
Pie





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Post by Pie »

Looks amazing, keep up the good work!
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Ignite





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Post by Ignite »

hey, just to get this straight dr. funk, u r still working on cote, correct?
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SnaFuBAR





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Post by SnaFuBAR »

beautiful beautiful. looks really great. das ist ser guut!!!! ja, ich sprache keine deutche... looking good. it really does remind me a little of Amsterdam, the last time i was there. hope you release it soon enough :-D
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
red2kic




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Post by red2kic »

Sweet, the hard work is about to pay off... Feel warm and glory inside, don't you?

Are you doing the map after the real place you live near or you just go with your flow?
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dr. funk




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Post by dr. funk »

No I live in Kitchener Waterloo, Ontario. Nowhere near Amsterdam... I just wanted to see a Eurpoean ethnic neighbourhood in Halo 2, and when it wasn't there, I decided to make one myself. It was between Rome and Amsterdam, so I went with the later because I thought it would be grungier in 2552. And yes, Cote D'Azur over on Sigma Octanus IV is still alive and kicking, and lots of portfolio uni deadlines are closing in soon :shock:
{ST} 117





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Post by {ST} 117 »

that looks sooo cool

so many good maps coming out

i cant wait for sigma octanus and cote d azur, those shud pwn!
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Ignite





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Post by Ignite »

good luck with those porfolios Dr. Funk, I hope you get into someplace good, u sure deserve it.
Last edited by Ignite on Fri Jan 14, 2005 2:55 pm, edited 1 time in total.
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TheWraithHasYou





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Post by TheWraithHasYou »

aight, these all look crazy good, but they look tooo high poly and would most likely lag like hell. but gj and keep up the good work!
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RSP AnDy





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Post by RSP AnDy »

i was thinking maybe you could make the maintenence pipe hollow than you could make it so ppl could walk thru for example red team finds a entrance to the pipe gos thru and raids blue base also it would be great because each team would get into the pipe so they can raid the other teams base so there would be major battle in the pipe so what do ya say


i think its a good idea anyway


p.s. maybe blue team spartens red team elites??
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RSP AnDy





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Post by RSP AnDy »

also maybe up the top at the highest pipe maybe it could have holes (and i mean REAL punctures like full peices missing) in it so its leaking but its really a sniper hole where sniper could target the next ghost or wathog driver on the main road i mean why, not the pipe has to be battered a little bit anyway the sniper hole has to have some major damage to it just so if you look hard enough you might be able to track down the sniper what i mean is the hole has to be heavily camoflaged so the other team cannot see the sniper well and can't sniper him down. it would take i one on one shot from a side shot and if the ground sniper misses than the sniper in the pipe could easily snipe him down so thats the kinda stuff i mean to this map
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dr. funk




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Post by dr. funk »

the point of oil line is that it's the only completely direct route between bases... it can only be run ontop of or else the sneaking factor would be way too overpowered. The very highest perpendicular pipe to the street is solely senic.... there is another sniping point though that is the highest reachable point ;) more anout that later. And there are no plans for liquid anywhere inside. fog though... lots of fog.
{ST} 117





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Post by {ST} 117 »

cool, cant wait for a release.
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