MIDFALL

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Patrickssj6




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Post by Patrickssj6 »

what is that in the upperleft corner?
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[users]soccerbummer1104





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Post by [users]soccerbummer1104 »

its the frame box which midfall is linked to
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Patrickssj6




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Post by Patrickssj6 »

no further in the front
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Post by [users]soccerbummer1104 »

the blue is where the sky is gonna eventually be and the white is just the background, is that what you are talking about?
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Post by Patrickssj6 »

yes but i don
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[users]soccerbummer1104





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Post by [users]soccerbummer1104 »

the map has no errors it checked out in tool and in max when i ran the STL check it said no errors
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Patrickssj6




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Post by Patrickssj6 »

ok thats good
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conquer2090





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Post by conquer2090 »

that map looks nice cant wait to see it with water on it looks like its coming along good so fare keep up good work.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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CabooseJr




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Post by CabooseJr »

i guess its good so far. :?
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Post by conquer2090 »

if it has a nice sand texture and cliff texture, I think a really kinda bright sand really bright sun no clouds in sky and mb have the ring in the sky too (if ur gonna edit sky) then make the sand bump mapped and all like zanzi bar then the water. then nice cliff texture. Needs some bases though doesnt it maybe more cover but like most people have said i cant really tell untill i look at the wireframe of it which looks like theres a decent ammount of hills for cover mb im wrong... (edit) also u needa work on the cliffs more cuz they are boxed thats why that other guy said it looked like a box give the cliff a more of a random layout cuz u can still tell it came from a box
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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Post by [users]soccerbummer1104 »

there not actually cliffs
there te top of a waterfal so once theres water comin over them there not really for scenery just to be a boundary the water will make it random enough
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Post by Gavel »

Jeuse... This forum is flame HELL. Again. I just have one teensy little question.



How in the HELL did you get over a trillion colors for a couple renders?! Save them as freaking jpeg for gods sakes! No one needs that many colors NO ONE. You won't even notice the change in the quality of the render! I don't think even an OWL would notice a change in the quality!

20MB for a render?~!~?!?!?!?!?!!!!!!!!! That astronomical amount of poly's in the upper left corner is also quite ghastly. Good you fixed it :wink: . Looks like a nice map still. Did I mention I like the textures? More HILLZ!
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Burnination





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Post by Burnination »

Gavel wrote:Jeuse... This forum is flame HELL.
considering you started it...

on topic: Nice map man...model is meh but the textures are nice. wee bit bright but renders just do that to textures..
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Post by Gavel »

considering you started it...
Started what? I didn't flame anyone, just did my way to giving advice. Really, I haven't been online in a couple weeks much and I come back and most of the people here argue alot.
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[users]soccerbummer1104





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Post by [users]soccerbummer1104 »

*sarcasticly* thanks for the relative feed back you to back on topic please
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Post by [users]soccerbummer1104 »

commoon guys i need a map team and i need somebody that can tell me how to make cascades and waterfalle please respond dont let this topic go dead!!!!
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