WIP - Church

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

My first attempt at a BSP could best be described as the shit you'd scrape off your boots. :lol:

Might give it another shot at some stage.
Lowallyn





Posts: 170
Joined: Sat Jan 22, 2005 12:26 pm

Post by Lowallyn »

least i made a bsp...... :roll:
*Sig rmeoved* Reveiw Halmoods Uneversal Rules ~aHlomods Staff
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image

Image

Image


OK, the red base is finished now. First pic shows the new small chamber linking the base room to the main church interior. I may put a dynamic light there later on if the fps for the area is good. Also new are the four coloured medieval banners pinned up around the base walls.
Image
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

Just one question: How did you make the bump maps?
I make all of mine (which happens to be a very small list) by modeling the object first and applying a gradient to it, and that forms my heightmap.

What do you do?
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
User avatar
dos mes





Posts: 2158
Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY

Post by dos mes »

You WIN. It's that simple.
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

FleetAdmiralBacon wrote:Just one question: How did you make the bump maps?
I make all of mine (which happens to be a very small list) by modeling the object first and applying a gradient to it, and that forms my heightmap.

What do you do?
If you haven't checked out my tutorial, it's here: http://earthenrecords.com/bumpmaptut/intro.htm

I totally ignore what the model will be and concentrate on the texture and what I want to achieve. It's usually a mixture of techniques and filters to bring out the heightmap using the original texture and then using layers to hand draw sections that I want to be deep/raised, changing the opacity accordingly. But with some textures I don't do that at all. It just depends.

Kill your Avatar. It is oversized

-Cuda
Image
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

Haha dude. This is the only reason I still even log on to this site. Just to see if this is done yet =P
Keep it up man! I really hope to see a release soon.
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image


No more disembodied flames, we now have proper torches.
Image
a mammoth




Droplet

Posts: 1603
Joined: Fri Jul 15, 2005 7:01 pm

Post by a mammoth »

Thats so hawt. Heh no pun intended.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
User avatar
angry man





Posts: 492
Joined: Fri May 19, 2006 5:51 pm

Post by angry man »

ow that it pretty sick looks like something out of Elder Scrolls IV
Image
I Can See Inside Your Monitor :lol:
metkillerjoe




Wordewatician 500

Posts: 1267
Joined: Thu Aug 03, 2006 3:35 pm
Contact:

Post by metkillerjoe »

Wish I knew how to do that.. :shock: .
Image
Dole





Posts: 36
Joined: Wed May 31, 2006 4:33 pm
Contact:

Post by Dole »

Wow.
If it was straying from the traditional concept of what could be considered a "church" before, then it has now officially turned upside down.


Awesome.
Especially with the torches.
Now, fire in Halo will actually look like flames.
Please tell me you'll open source those fire effects.
Signed:
X___Dole__
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

That's just a standard Halo fire, I think... but it looks amazing.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

thats look amazing, it doesnt lag at all with all hte bump maps?
Image
User avatar
RaVNzCRoFT




Grunge Pyre

Posts: 6208
Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA

Post by RaVNzCRoFT »

Ftw.
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

cooldude5990 wrote:thats look amazing, it doesnt lag at all with all hte bump maps?
1. Lag is caused by stuff that makes the server slow.
2. Bump maps have nothing to do with the server.
3. Bump maps actually make it faster (would you rather have every piece modeled in there?)

So, no, it wouldn't cause lag. Wouldn't even make it slower. Every texture in Halo has a bump map, just these are like fricken' huge ones.
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
Lowallyn





Posts: 170
Joined: Sat Jan 22, 2005 12:26 pm

Post by Lowallyn »

BEEF!!! wrote:Haha dude. This is the only reason I still even log on to this site. Just to see if this is done yet =P
Keep it up man! I really hope to see a release soon.
haha yea same here. this and goldeneye. after i paly em a lil bit ill unstiall halo completly and never. ever. come here again
*Sig rmeoved* Reveiw Halmoods Uneversal Rules ~aHlomods Staff
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Stuff like this is now the only reason I fire up Halo at all, pretty much. I jumped ship, too many idiots, the community has descended into a bottomless pit of suck =/

*jumps ship. Onto Higgins boat bound for dod_anzio*
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image


Whew, all of the lighting for the red base is done and the proper cubemaps have been made. It looks so damn nice I made a short, high quality video for you. Notice how I timed it so the 15 minute timer verfies that this is in fact Halo? (OK, that was a total accident)

Red Base Cubemap Video (8.8MB)
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

CrowPath wrote:Image


Whew, all of the lighting for the red base is done and the proper cubemaps have been made. It looks so **** nice I made a short, high quality video for you. Notice how I timed it so the 15 minute timer verfies that this is in fact Halo? (OK, that was a total accident)

Red Base Cubemap Video (8.8MB)
Hey I like the picture but how much ram do you need to watch the video? I got all programs closed and it still says "Your computer is running low on memory. Quit other programs, and then try again." I even restarted my computer.
Image
Post Reply