its not boxy. i rounded the corners without meshsmooth and i added a few other polys. and u couldnt do it in 100 polys cause the scope has a good bit of polys to make it round and theres lots of other polys mixed around for sum of the sides. purposly did that so it could go into HCE
The scope could easily be done lower-poly and smoothed. I usually use 14- or 16-sided N-gons, as long as it's smoothed and skinned properly it looks just as good.
And the edges don't look too rounded... Please can you post a pic without the skin on it?
PlasmaGhost wrote:its not boxy. i rounded the corners without meshsmooth and i added a few other polys. and u couldnt do it in 100 polys cause the scope has a good bit of polys to make it round and theres lots of other polys mixed around for sum of the sides. purposly did that so it could go into HCE
try adding real details tho, like curves and stuff
and i probably could make it around 1-200 polies with teh details that you have
Omg im reading what you guys are saying. Yes he could do alot better. But look at that model. It could do pretty good on a PSP game, and itd be like the best graphical PSP game to date!
It can be better, he will get better at it with time. You can not model a perfect model on the first try. You guys could encourage him and tell him what he needs to do, not how you can do it with 1000 less polys.
Its hard being new, and the worse you can hear is things like that.
From the sounds of things the scope could do with less polies.
So you know, don't use cylinders or extruded circles, because they're total poly whores. For those sorts of shapes, use the n-gon tool and use about 12-14 sides, extrude and smooth. That would probably have cut your polycount by more than double, from what I can seen.