Snave's Random 3dsmax render's
Lol, i can argue that, create an extra bone at the joints where the verts skrew up, and add fins to them, that would work. Maybe it would just mean you are making extra work for yourself, well you would be on the point where you play around with the IK's.
Or you could do half of it, include all IK's, then mirror the weights and that would work.
Oh lets just leave this.
Or you could do half of it, include all IK's, then mirror the weights and that would work.
Oh lets just leave this.
You just have no idea, youve never done the model......... *quivers* There are so many little nobs and extrusions on this model that are hard to rig, and no. when you are using charactor studio you cant add extra bones... or fins, so, rig this model, and make it functional, by just putting in bones and ajusting there size.
Please refrain from using profanity in your sig.
this onesonictag wrote:What one? I have made quite a few non video tutorials.

http://www.halomods.com/forums/viewtopic.php?t=19197
cuz i dont really like pic tuts. I can do them, but i just dont like them, thats all.

haha if u were properly rigging a character you wouldnt be using those scrubby premade biped skeletons in the first placesonictag wrote:If they are rigged properly it is easy, very easy. Just use a character biped and spacewarp it.

nice to see you guys back to hibernation!
