extracting models

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
__Blaz0__




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Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

Are you sure it's just not so small that you cannot see it? Try clicking on select by name and look in the box to see if it actually imported anything.

__Blaz0__
Time 2 Die





Posts: 26
Joined: Sat Nov 13, 2004 6:42 am

Post by Time 2 Die »

nope, nothing at all.
Time 2 Die





Posts: 26
Joined: Sat Nov 13, 2004 6:42 am

Post by Time 2 Die »

i'm not sure that obj2max thing has actually worked. When i load 3ds max it says obj2max could not be loaded. Where am i supposed to place the file and is there a certain one for certain versions of 3ds max.
Time 2 Die





Posts: 26
Joined: Sat Nov 13, 2004 6:42 am

Post by Time 2 Die »

OK, most other topics can be forgotten now. I've been having help from SSDC (gd man that he is) and he's given me an idea on how to extract models and that from HMT. Basically he says export the meta, open it in 3ds max 6 using JamesD script, then import it back into HMT. Done the first to points and have made what i want but now i haven't got a clue how to change it back to a *.txt file to import back into HMT. If anyone has a clue what im on about plz help.
SSDC





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Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs

Post by SSDC »

Well not quite right, but i'm sure we'll get there in the end :wink:

D
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