hehe, that's exactly what I've been saying{DMA}Stackout wrote:AHAHHAHA It has to be DXT3, it worked fine for me. DXT1 doesnt work.
Snowey BLood Gulch
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Fluffybunny
- Posts: 45
- Joined: Sat Dec 20, 2003 12:07 am
- Location: Denver, CO
Last edited by Fluffybunny on Mon Dec 22, 2003 9:59 am, edited 1 time in total.

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{DMA}Stackout
- Posts: 64
- Joined: Fri Dec 12, 2003 10:18 pm
- Location: Colorado
- Contact:
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{DMA}Stackout
- Posts: 64
- Joined: Fri Dec 12, 2003 10:18 pm
- Location: Colorado
- Contact:
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Fluffybunny
- Posts: 45
- Joined: Sat Dec 20, 2003 12:07 am
- Location: Denver, CO
Re: Snowey BLood Gulch
Probably a problem with your vid card. If you couldn't see the grass texture properly before (it was just a green area of different opacities), it wouldn't be able to see a snow texture either.{DMA}Stackout wrote:How can you make it so blood gulch snows? I Injected Textures adn I get like PURE white walls, and the grass shows up as green sill even though I injected the Snow texture in it. Is there a tutorial on how to do this???
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{DMA}Stackout
- Posts: 64
- Joined: Fri Dec 12, 2003 10:18 pm
- Location: Colorado
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eh, no i fixed that, I'm just wondering now, WTF are output files!!! It some tutorials like the adding turrents to map, what are out put files and where do I put them to make them work? like this tutorial: http://halomods.com/tutorials/Mapping/T ... vement.php what does it all mean, my head hearts LOL can some one help me there
I'm sorry I'm being a n00b, I just want to know how! and I truthfuly dont under stand it!

