*WIP* Crimson Wood....Pics Inside!!!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.

What do you think of my map so far?

Ub3r 1337!
8
50%
Cool!
5
31%
It's OK
2
13%
I don't like it...
0
No votes
It suxx0rz.
0
No votes
I hate you for being able to map so well.
1
6%
 
Total votes: 16

05H3T5KY




Literarian 50

Posts: 86
Joined: Wed Feb 25, 2004 11:43 am

Post by 05H3T5KY »

Ok...sort of a smallish update here, but here goes: I've decided to take some more time to implement a really cool idea me and my friend came up with for the tunnels in the map. As of yet, they don't really seem to have any reason to be there, but when I'm done modifying and adding to them, they'll seem to flow right into the level design and no longer seem like tunnels w/o a purpose. And that's all I'll say for now, b/c I don't want to ruin the idea for when I finally release it. 8)

Other than that, all gametypes are now supported (have to fix a spawn point glitch in race mode though), almost all equipment spawns are placed, all vehicles are set in place, and the outdoors area of the map is pretty much finalized, minus a tweak or two to the bases in the form of custom bitmap details. :D So I'm focusing all my energy into revamping the access tunnels, then one or two more visual tweaks and a few tiny vertex movements in the level geometry will render it finally ready for beta. I know I keep saying a week until beta, but with Cross Country, Summer Reading, and school starting in like 1.5 weeks, I'm going as fast as I can to get this done right w/o botching it. :P

Keep the CnC comin'!
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

I like your version of the sword more....the FP model looks so much better :wink:


map looks nice too
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
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