Return to base!
This week, it's been all about the base. The base is known to be huge and complicated, but we kind of prove that wrong this week. It's basically 2 floors with a huge electricity-thing in the middle, which is driven by the windmill. It will be a bit complicated to connect the windmill and the electricity(battery?), but we'll do our best. We mapped out the entire base, from the switch to the various exits and entrances of the bases. Some parts haven't been shown on the trailer, so we'll have to ask guys who actually played the game or watch shaky cam-vids (we prefer the last one, because some people tend to forget plus they can't tell as much as one frame of the place we want can).

Da SMG
We've also been busy on the SMG (the dual-wield human automatic gun), which is coming along nicely. We've mapped it to actually look SMG-like (where's that texture, GHL?) and the texture will follow soon. Dual wield-functions in the game may not be possible, but we still want this weapon in.

Zexaflex
ZexGX, our texture or h4xguy, has been on a roadtrip to make us some cool photos and create textures out of that. He has returned, and all I can say is that the textures are great. More about that next week.
Well, that's it for this week. More Update next week, same forum, same time.