flag re-skinning

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[NG]_stem_





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flag re-skinning

Post by [NG]_stem_ »

so, i have a whole set of newgrounds.com vehicles, and all i need to complete my mod are different flags. tho when i try to inject what i have, it says it needs to be in DXT1, when it is already in DXT1. is there something i'm missing, when i try to re-skin the flags?

and if there has been a thread about it recently, please say.
frozenflames





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Post by frozenflames »

it needs to be DXT1(1bit alpha)
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
[NG]_stem_





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Post by [NG]_stem_ »

frozenflames wrote:it needs to be DXT1(1bit alpha)
i have it that way, i save and inject all my vehicles that way. tho i keep getting this error when i try to inject a reskin of the moon and flag
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

save it as DXT2 or 3. it worked for me that way.
moneyjr1





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umm

Post by moneyjr1 »

one q. How/or what do u use to get it to be a dext2/3 case i have convim and it has none of that. Im a novance not a noob a novance.
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Post by aarndo »

novice
rossmum





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Post by rossmum »

Exactly what happened to me when I saved weapon textures as DXT1 in ImageReady. Turns out it only works if I save from Photoshop, hope that helps.
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Re: umm

Post by GHL »

moneyjr1 wrote:one q. How/or what do u use to get it to be a dext2/3 case i have convim and it has none of that. Im a novance not a noob a novance.
colour has nothing to do with it.
its in the save options
[NG]_stem_





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Post by [NG]_stem_ »

{G}H0g-Jump4h wrote:save it as DXT2 or 3. it worked for me that way.
thanks for the help, it worked. i've modded both flags, and the huge planet in the sky.

all i need help with now is to be able to put it all together in a separate folder, and give it to halofiles.com. i don't want to include the dds files, as not many people will know what to do with them. any ideas?
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