I have another question about 3DSMAX.
I just finished making a tunnel in my map like kirk explained in his tutorial and I delected the polygons around the enterance to make the hole and filled it in with new polygons to go around the tunnel enterance. I now want to move the vertexes so they are spread out and dont have that dip. When I try to move the vertex it selects other vertexes and pulls them as well causing undesirable geometry. My question is, how do I make it so when I select a vertex it only selects that vertex and not the ones of the tunnel?
Here is a picture to explain what I mean.
http://www.members.shaw.ca/skidz/vertex%20problems.jpg
skidz
