Skinning sky

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Pottsy





Posts: 49
Joined: Sat Mar 27, 2004 6:24 am
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Skinning sky

Post by Pottsy »

How do i inject textures into the sky bitmap?
i wanna replace sky clear blue and the planet one, but it says file must be dtx1
or file must be dtx4 or dtx5

now matter what dtx type i save to
Zajin





Posts: 56
Joined: Tue Jan 27, 2004 6:45 pm

Post by Zajin »

I think the sky texture is a A8R8G8B8... I have gotten it to work using adobe photoshop, but can't get it to work with paintshop pro. Anyway, mess with the options, because the sky, threshold, and basis are all of the same type, and different from the normal. Play with the alpha bit.
Pottsy





Posts: 49
Joined: Sat Mar 27, 2004 6:24 am
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Post by Pottsy »

gr8, it says texture imported, but it stays black, and sky doesnt change...
MC117





Posts: 429
Joined: Mon Nov 17, 2003 11:12 pm

Post by MC117 »

hes right, try the A8something. it works for me
Pottsy





Posts: 49
Joined: Sat Mar 27, 2004 6:24 am
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Post by Pottsy »

how do i save them? i used 32 bit, 8 bit 24 bit, and i get funny images, how do i succesfully add these files?
MC117





Posts: 429
Joined: Mon Nov 17, 2003 11:12 pm

Post by MC117 »

save it as "A8 Alpha (8 bit. Alpha Only)"
that works for me
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