Mc size

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Pottsy





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Mc size

Post by Pottsy »

How would i make mc half the normal size? how do i make him grunt size, but normal stuff etc.
HoboRockAssassin





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Post by HoboRockAssassin »

not sure but i think u need SE but im prolly wrong
coolkid





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Post by coolkid »

you need a 3D editing tool. spark edit only changes the map features, like placement of scenery and mp flags. you should get milkshape, its free for 30 days. dont ask me how to use it. to get it use google.
MC_guy





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Post by MC_guy »

I think you can in HMT 3 go to Globals
HoboRockAssassin





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Post by HoboRockAssassin »

mr moo u jus answered questions that werent asked here and on top of that u didnt answer them right
since when is halo map tools for demo and not full
add a little warthog to banshee???
wtf does that mean
Pottsy





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Post by Pottsy »

lol
could i make the map with a rebuilt grun, but change aimations, pc models bitmaps, etc back to mc?
MC_guy





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Post by MC_guy »

i dont know bout rebuilding sry bout that cant help you there :(
Owizardo





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milkshape

Post by Owizardo »

Well use milkshape to model, if you want your halo guy to be x2 smaller use milkshpae its the easiest stuff takes like 2 mins seriously i put a rocket launcher that was 10x its size that thing was huge lol.
New Age





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Post by New Age »

NEVER listen to NuBs.

Use milkshape and use the scale to size it down. thats all u have to do.

And WTF are you guys talking about rebuilding and crap?

your wrong.

all you have to do is import you new model in

and to make it the grunt, your outta luck, because the model will be distorted. Unless you can model the grunt out of the MC
Yippy-kye-yay Mother Fucker
blink 182





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Post by blink 182 »

if all u want to do is make him smaller, export the mc model, use milkshape to select all the verticies of the model and scale them to a negative number depending on how small u want him and then export that as a wavefront obj file and then import that into hmt
coolkid





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Post by coolkid »

what about the collition model. you will look small but will be big still.
blink 182





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Post by blink 182 »

follow that collition stretching tut by vegito except with the mc collision model and multiply the z axes by negative w/e u downsized mc by
coolkid





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Post by coolkid »

i wish thew collition model was built into the reg model so it fils in as you change the size of what ever you mod.
blink 182





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Post by blink 182 »

that would help a lot. mayb HEK will let us do it
Alx





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Post by Alx »

blink 182 wrote:that would help a lot. mayb HEK will let us do it
if it exists
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