Error exporting .jms

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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StrikerMuncher





Posts: 35
Joined: Sat Jun 17, 2006 8:29 pm

Error exporting .jms

Post by StrikerMuncher »

I'm working on my new map, it's coming along great, I can't wait to play it.
However, when I export it to .jms, I get this error every single time:
Image

Please help! I'm using the 3ds Max 7 trial.
God made the world when we didn't have HMT, imagine having to hex a world like earth.
The_Hushed_Casket





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Post by The_Hushed_Casket »

Did you link your skybox to a frame?
Image
StrikerMuncher





Posts: 35
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Post by StrikerMuncher »

I believe so, I'll go check a couple times to make sure.

How do you check it? In the HEK tut he just hits a button, but what is it??
God made the world when we didn't have HMT, imagine having to hex a world like earth.
Patrickssj6




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Post by Patrickssj6 »

Sometimes happens.Relink everything
...left for good
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Make sure all your objects have valid material IDs, that's what normally causes that. If a face has a standard material, make sure its ID is 1
Image
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StrikerMuncher





Posts: 35
Joined: Sat Jun 17, 2006 8:29 pm

Post by StrikerMuncher »

Ok. I still am at a loss to figure out what is wrong. If anyone would like to look at this map and help me find out the problem, please be my guest. I know this map is primitive and small, but it's my first and I like it. So please dont take this map for your own.

Thanks very much!

Get it here: http://www.strikermuncher.foskie.com/WARthog.rar

EDIT: it gives me this error whenever I try to export ANYTHING to .jms, like a level that consists of a box. :?
God made the world when we didn't have HMT, imagine having to hex a world like earth.
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