Skinning in Milkshape

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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ModzMaster





Posts: 101
Joined: Sun May 28, 2006 9:40 pm

Skinning in Milkshape

Post by ModzMaster »

I've made my model in milkshape and have also skinned it. When I export I do everything I usually do for a regular model injection including coppying the mtl but whenever I open up the map I injected it to the models there and everything but the skin I made isn"t.
My question is, HOW DO I GET A SKIN I MADE IN MILKSHAPE TO WORK!!!!
o ya can someone pleaze tell me how to post a pic
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

i think you need tu unwarp the skin, but i don't really know milkshape.
and how to post a pic:

upload your pic on imageshack.us or photobucket.com.
it will generate tags for you with Image or something similiar.

copy that in your post, and voila :)
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cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

you cant uvwunwrap in ms3d.
its really a pain to skin in it but once you learn its not to bad
here is a tut
http://www.webdesigntutorials.net/tutor ... ape_3D.php
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ModzMaster





Posts: 101
Joined: Sun May 28, 2006 9:40 pm

Post by ModzMaster »

THANK YOU BOTH
heres the pic-Image
lol but cool dude i allready got that tut but how can i get that skin in a game
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

you have to use photoshop and edit the .dds
get a photoshop .dds importor and export the current .dds from hmt then import the edited one

thats if its for pc. if its for ce its alot longer process
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ModzMaster





Posts: 101
Joined: Sun May 28, 2006 9:40 pm

Post by ModzMaster »

Oh so skinning the model in milkshape doesnt work.
It's gay because in milkshape when i'm skinning i know whats happening but when I'm in photoshop I havent got a clue on what I'm coloring.
Well if I must I must, I'll post a pic of it colored by photoshop.
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

you can add what it is on an edge.
say, the skin for thye trigger has the word "trigger" on it
then export the skin and edit it with photoshop?
so you know what part you are skinning
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ModzMaster





Posts: 101
Joined: Sun May 28, 2006 9:40 pm

Post by ModzMaster »

it didnt work, could you be a bit more specific, how do i get my model that i made and skinned in Milkshape into my custom game, more specifically the SKIN, the model goes in fine
citruspers





Posts: 247
Joined: Sat May 13, 2006 10:30 am

Post by citruspers »

you have to extract the skin, edit it with photoshop, save it as a .dds, open up hmt, open your map, go to the [bitm]objects/weapons/*yourweapon* tag,
click import bitmap and select your bitmap
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ModzMaster





Posts: 101
Joined: Sun May 28, 2006 9:40 pm

Post by ModzMaster »

i'm making a skin in milkshape, you cant export it as a dds file
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