STBlaster model! (Stormtrooper Blaster)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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KiwiBird





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STBlaster model! (Stormtrooper Blaster)

Post by KiwiBird »

Well, I really like Star Wars so I made another model. I still need to texture it. How does it look? Do I need to fix anything?

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Last edited by KiwiBird on Sun May 07, 2006 9:27 am, edited 3 times in total.
Kurroda





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Post by Kurroda »

nice
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The science of Kaboom





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Post by The science of Kaboom »

cool
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Grave





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Post by Grave »

awesome
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Doom




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Post by Doom »

Trigger looks just a little bit to long :?

Otherwise it looks great :wink:

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Post by rossmum »

It wants smoothing, badly. Otherwise, that's amazing.
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Post by H2F Flamable »

yeah, it looks nice, just needs smoothing
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Post by Patrickssj6 »

Very nice :D
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maca_§




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Post by maca_§ »

Great job, I remember that gun from ages back.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Looks awesome!
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KiwiBird





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Post by KiwiBird »

I didn't smooth it because this is how it will look in-game (with skins though). I'll smooth my next model I make.
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Post by Katarn »

Looks good, but the grip doesn't look comfortable at all.
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KiwiBird





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Post by KiwiBird »

Oh well, MC can't complain. He's just a model! :lol:
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Post by Infern0 »

KiwiBird wrote:Oh well, MC can't complain. He's just a model! :lol:
And that's a fact!

Another fact is that the model is awesome. Good job ;)
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gh0570fchurch




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Post by gh0570fchurch »

yeah, it looks great :wink:
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[cc]z@nd!




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Post by [cc]z@nd! »

damn! that's nice! love he detail in the barrel region
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KiwiBird





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Post by KiwiBird »

WHOOO SKIN!!!

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Image

But now Iget this error in tool when I buidl the map with the blaster in it...


05.07.06 13:21:25 tool pc 01.00.00.0609 ----------------------------------------------
05.07.06 13:21:25 reference function: _write_to_error_file
05.07.06 13:21:25 reference address: 42ca20
05.07.06 13:21:25 Couldn't read map file './toolbeta.map'
05.07.06 13:21:25 EAX: 0x0640F308
05.07.06 13:21:25 EBX: 0x0640F201
05.07.06 13:21:25 ECX: 0x0640F308
05.07.06 13:21:25 EDX: 0x00000048
05.07.06 13:21:25 EDI: 0x00129EB0
05.07.06 13:21:25 ESI: 0x00000000
05.07.06 13:21:25 EBP: 0x00129D88
05.07.06 13:21:25 ESP: 0x00129D78
05.07.06 13:21:25 EIP: 0x7C90EB94, C3 8D A4 24 ?????
05.07.06 13:21:25 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)


Would #338degenerate triangles have something to do with this???
Last edited by KiwiBird on Sun May 07, 2006 9:31 am, edited 2 times in total.
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gh0570fchurch




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Post by gh0570fchurch »

:shock: :shock: :shock: :shock: *dies from skill poisoining*
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Post by The science of Kaboom »

nice skin :shock:
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Post by rossmum »

Awesome, add some shinyness and scratches, stuff like that to the metal parts... and it will be perfect.
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