some screens of my upcoming human banshee model. I'd skin it to to, but I have no clue how. As you can see its got a long way to go but my trial for Milkshape just expired and I need to register.
i tried to use gmax and i could import the model, but i couldnt figure out how to strecth it and and stuff. And by the way, I did say it need work. the wings do need to be worked on
and to stretch it you have to convert it to mesh.... then go to vertex selection mode... click the move gizmo... select the vertexes you want to stretch... and stretch them!
New Age wrote:omg gmax is soooooooooooo much easier to use...
and to stretch it you have to convert it to mesh.... then go to vertex selection mode... click the move gizmo... select the vertexes you want to stretch... and stretch them!
knowck yourslf out
even though that sounds confusing to the noob >>>>>>>>>>
the best thing to do in milkshape is when u are gonna select things by vertice... make sue u dont have "ignore backfaces" checked that way it will select ALL of the vertices in ur selection box and u will end up with less holes