How do I ... ?

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Doctor





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How do I ... ?

Post by Doctor »

How do I remove sections from polygons. For example, if I draw a tube for a barrel, but my ref pick has wholes in the barrel, how to remove those peices of the tube.

Ex.

(This is rossum's 1337 Beretta Sniper, so recognize his pwnage.)

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Under the scope, he has a rectangle with cylinders drilled out of it.

Thanks mucheth,
Doc
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RaVNzCRoFT




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Post by RaVNzCRoFT »

I model in Cinema 4d, but it may be a similar concept in 3ds Max. You'll need to create the shape you want to subtract (in rossmum's model, you'd make a cillinder). Then you'll need to place it over your model so part of it is going through the area where you want to cut it out of your model. Then create a Boole/Boolean layer and add both your model and the cillinder objects to it. It will subtract the cillinder shape from the gun shape, leaving the cillinder shape hole there. That's how you do it in C4D. If you can't find a Boole feature in 3ds, don't look forever, since it's most likely not there.

EDIT: Ah yes, it is a Boolean in 3ds Max also. Here's a very simple tutorial on using the feature. While this tutorial covers a simple model shape, it will show you the basics of using a boolean to remove model parts. Hope this helped!

http://www.tutorialoutpost.com/count/2288
Doctor





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Post by Doctor »

Thanks Ravn.

[offtopic]
Nice avatar, Ravn.
[/offtopic]
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Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
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RaVNzCRoFT




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Post by RaVNzCRoFT »

Heh, thanks. Glad I could be of some use to you. :wink:
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Post by rossmum »

HA! WRONG! I USED A RECTANGLE AND CHAMFERED IT TO KEEP THE MODEL LOW-ISH POLY! BWAHAHAHAH! :P

But yeah, I booleaned all those. And it's a Barrett, by the way, Beretta make mainly shotguns and pistols.
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