MASTER CHIEF HELMET SKINNING

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Barber





Posts: 229
Joined: Mon Nov 03, 2003 2:49 am

MASTER CHIEF HELMET SKINNING

Post by Barber »

normal cyborg bitmap contains no helmet! OH NO! hahahaha

yeah can anyone here tell me which bitmap file...contains the master chief helmet? i would like to do stuff to it in PS7. all help will be greatly appreciated..

-Barber
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

all u have to do is open each up and look at it, theres not too many, and u can cancel some out, obviously its not gonna be the hand one, or the multi, etc
quaglinoman




Tsunami Scorched Earth

Posts: 253
Joined: Thu Jan 29, 2004 7:24 am
Location: Here

Post by quaglinoman »

its there with the entire cyborg suit. I would post a pic but it won't let me. it is in half, look for where his visor would be. top right side, but not way in the corner. there is also a large chunk that come off to the left, that is the top that wraps around to fill over the crown of his head.
I gotta have more cow bell!
GBSuperSunny





Posts: 28
Joined: Wed Feb 11, 2004 3:19 pm

Post by GBSuperSunny »

He's right, it is there. But, in order to edit the orange part of his helmet (visor), you need to edit cubemap_cyborg or something.
Image
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