Skinning a model?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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theblueblur





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Skinning a model?

Post by theblueblur »

If I made a model, is there anyway to flatten it so its easier to skin? I mean is there a way to "unravel" it to a flat image, like a globe to a map? Or would I have to just mess around with it until its right? I have Gmax, Milkshape, and Lightwave.
killerklown517





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Post by killerklown517 »

to skin a model you should use Adobe Photoshop 7 or Paintshop Pro 8, I prefer Adoboe Photoshop... it will be on my site soon hehe...
"I'm not a clone, I'm a Frankenstein. Created through the visions of a mastamind. This face, this soul, this rhyme is mine, but ya'll don't notice Frankenstein!" - Twiztid - Frankenstein
theblueblur





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Post by theblueblur »

That doesn't answer any of my questions... And I know how to skin.
killerklown517





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Post by killerklown517 »

Well if you make a model, you just import it in HMT and then skin the bitmap of the model and inject it.... it should work....
"I'm not a clone, I'm a Frankenstein. Created through the visions of a mastamind. This face, this soul, this rhyme is mine, but ya'll don't notice Frankenstein!" - Twiztid - Frankenstein
Beastman




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Post by Beastman »

haha uhhh no not at all, since u can make a model then import it into hmt only models that u change, what program are u using to model that will help answer.
theblueblur





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Post by theblueblur »

I have Gmax, Milkshape, and Lightwave, which can all import .obj. A tutorial on how to do it for any of the 3 will be very helpful.
Beastman




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Post by Beastman »

well u cnat do it with gmax or milkshape, lightwave being as pwoerful as it is should, but i think lightwave can only import lwo files which are lightwave objects not the same as the .obj that u are thinking of, the objs are maya files alias wavefront files, but u can export ur model into lightwave with milkshape i believe cause they made it universal bassically, but the skinning has to do with the object uvw map, unrap uvw modifier in 3d max does what ull want, in lightwave im sure there is somthing similar to this built in or there is a plugin for it, just good for it, look in a manual for lightwave or go through the help in the program. i have lightwave and could look around for u but i dont use it much so dont know how much help it would be
theblueblur





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Post by theblueblur »

OK. I'll see what I can do. Thank you.
YourDead





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skinning worthog

Post by YourDead »

how do you change the skin on the worthog :oops:
Beastman




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Post by Beastman »

u have to have hmt, go to the bitmaps rollout under a level witha hog then open it in a paint program that can open dds like photoshop or paintshop pro then chagne the color or what ever then put it back into hmt
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