Tutorial on Canyon Maps

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Tutorial on Canyon Maps

Post by Sgt. Stacker »

I ran a search and found none. I was wondering if you need to UVW wrap the walls of the Map Box (instead of the walls and ceiling being +sky in the skybox) for the walls of the Canyon or if you can use two UVW maps or what?

Thanks for any help.

Edit: to be more clear, have the ground faces one UVW bitmap, and have the Wall faces another UVW bitmap, or how do you do it?
Semper Fidelis
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

Any.... suggestions?
Semper Fidelis
Katarn





Posts: 1638
Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
Contact:

Post by Katarn »

I can help you, hit me up on msn or aim.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

in case katarn is not online:
select faces>uvw mapping set values change tieling and then convert to editable mesh.If you want to apply the uvw map to the whole thing just go out of face-selection mode
...left for good
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

Thank you Katarn and Patrick, Although I need something a little more in depth, I can figure some of that out, I tried to get you both on aol, I guess you weren't online, I will try later though, again, thanks for the help. :D

See... I am ok at doing these kind of maps, but I have a good Idea for a Canyon Map, thats why I wanna take it to the next level :)

Valley Of The Kings render
http://us.f2.yahoofs.com/users/3fde96c3 ... CB5.k4CaJY
Semper Fidelis
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

All right, CMDR Resevoir (who should get a medal for this) made a vid tut for me the other day, and I am very thankful, only I am not getting the same result as the vid as far as applying the bitmaps in the canyon. (probably not in the right order, but you know what I mean) First I made the box, converted to editable poly, hit the 'M' key and clicked keep old material. Then I made it a Multi-sub object and had about four materials listed and a different color for each one, just for practice. So I selected the whole box, dragged the material thing over on it and ignored backfacing. I hilighted a face and and changed its material ID to 4 (pink) when I unselected it, it was grey. So I tried the ID of 2 (green) it also was grey. Everything I tried didn't show up. Is there something I am getting wrong?

Thanx for the help. 8)

Edit: griffenmaster showed me what I was doing wrong, I didn't deselect the model before applying the texture sphere thing, instead, I was selecting the entire thing, lol. Thanks man, hope this helps anyone else who has had the same question.
Semper Fidelis
Post Reply