Model: Anti-Banshee turret

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.

Good? 5=Great 1=Crap

5
26
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3
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1
1
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Total votes: 39

ViperGTS-R





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Model: Anti-Banshee turret

Post by ViperGTS-R »

ok before you accuse me... im not trying to copy the other one... a rocket turret is a basic idea.

I wanted to make a model of a turret.. it came out allright but i still dont like it much but i cant pinpoint why....

older version:
http://invis.free.anonymizer.com/http:/ ... anshee.jpg

UPDATE:
Image

update: now has targeting screen/computer display thingy

it seems like a super gadget chair more than a gun turret... perhaps you people could help :)

I was thinking of changing it to dual chainguns.. would that be a better idea?

thoughts?
Last edited by ViperGTS-R on Wed Nov 05, 2003 1:26 pm, edited 1 time in total.
Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

that looks awesome
Deadly_Shadow




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Post by Deadly_Shadow »

Goodjob, I can model like that also but I never know what to model. So many stuff to chose from...
Hivemind




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Post by Hivemind »

ok.. only one suggestion (beside textures) is u NEED bump mapping.. pm me if u dont know how to do this.. its very easy, and requires only a basic paint program that can create bmp files.. that are black and white and r 8 bit.. like i said VERY easy
raz0r





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Post by raz0r »

doesnt look too comfy
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Danke




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Post by Danke »

Jjust a few things to say. First off, The current turret has inf. ammo, so showing the ammo on the model itself might not be a good idea, although it looks cool. Second, where do you get in? I suggest the little glass thingy rotate down from behind. That would be tight.
Image
Devanstator





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Post by Devanstator »

Dan's right. The targeting interface, if that's what the glass thing is, is sort of in the way. It would be tough to make an entering animation for the master chief. Good looking model though, and maybe you could make it so when you ran out of rockets the "magazine" would fill up again and this would cause a delay, sort of like the rocket warthog. That way you can still have them visible and it would force some tact. Keep up the good work.
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ViperGTS-R





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Post by ViperGTS-R »

Devanstator wrote:Dan's right. The targeting interface, if that's what the glass thing is, is sort of in the way. It would be tough to make an entering animation for the master chief. Good looking model though, and maybe you could make it so when you ran out of rockets the "magazine" would fill up again and this would cause a delay, sort of like the rocket warthog. That way you can still have them visible and it would force some tact. Keep up the good work.

i see your point about inf ammo.... ill enclose the casing (bit like an AK clip)

bump mapping? why? whats the point.. i dont like liying about how the model is gonna look ingame :p if bump maping isnt supported ingame then i wont use it in the render :)

the targeting interface will switch on once the player is inside the gun.. besides .. its a holographic display so you can pass right through it :)

Thought it might be better with chainguns... better? or should i stick to rockets?

Image

i know the legs are screwy... the mesh went messy but i cant be bothered to fix it for now
raz0r





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Post by raz0r »

some1 make a semi rapid fire sniping turret! haha! no offense that would own this turret... just too many loopholes...
ViperGTS-R





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Post by ViperGTS-R »

uuh..... what?
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Hivemind




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Post by Hivemind »

no, no please keep the missiles (not rockets.. u want missiles.. longer and deadlier) .. they are much nicer.. possibly have a missile and rocket, and make the rockets very slow, but homing... :)

and y use bumpmapping??? because it IS supported in the game.. how do you think mc is made.. and sum other models are made w/ bump mapping too
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Post by j4s[p] »

Make the chaingun base the same as the rocket launcher one, It looks too much like the covenant one. :?
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Danke




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Post by Danke »

I like the chaingun a whole lot more, although the base looks too covenant-like. I would add the targetting thing from the rocket base, it did look very cool. The base really needs to be changed, not much room for legs.
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raz0r





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Post by raz0r »

could u make chaingun the primary fire and the rockets secondary? might take some scripting but i bet it could be done
ViperGTS-R





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Post by ViperGTS-R »

will do changes soon... just finishing up a Barratt M82 for a gta:vice city mod im working on :)
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Postie





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Post by Postie »

Very good modelling no doubt, its cool without a doubt. But i think you know as well as i do, a model is nothing.

Sure its nice to show off with, but first you must skin it, skinning is more important than a model in most cases. A good skin can make or break your model so i hope you have a cool skin to :-)

Btw which program do you use to model?
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Post by Darkstorm995 »

not only that there is also animation,scripting
j4s[p]





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Post by j4s[p] »

Postie wrote:Very good modelling no doubt, its cool without a doubt. But i think you know as well as i do, a model is nothing.

Sure its nice to show off with, but first you must skin it, skinning is more important than a model in most cases. A good skin can make or break your model so i hope you have a cool skin to :-)

Btw which program do you use to model?
Oh my god. 3dmax! :roll:
Devanstator





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Post by Devanstator »

Chaingun looks a bit too much like an armchair. All it needs is TV remote-control and a cupholder :wink: .
On a pale horse with other allusions...

Make full-screen movies, get the cameraman ppf here.
ViperGTS-R





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Post by ViperGTS-R »

Devanstator wrote:Chaingun looks a bit too much like an armchair. All it needs is TV remote-control and a cupholder :wink: .
lmao! yeah exactly my thoughts on the whole thing.... im gonna totaly remodel the thing... its just not good enough at the moment :)

BTW: The barratt came out ok... se it here :
http://invis.free.anonymizer.com/http:/ ... -ren02.jpg

inspired by the Desert combat model on desertcombat.com
Image
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