Ripping Halo Models and animations for other things

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
BobaFett_FBH





Posts: 1
Joined: Sun Jan 11, 2004 9:03 am

Ripping Halo Models and animations for other things

Post by BobaFett_FBH »

Greetings to all...

Not sure if Im posting in the right board but here's my question anyways.

Can I rip the models, textures and animations from the pc version of Halo in order to use them in 3d animation programs?

Im planning on making a short Halo flick and I dont have enough modelling experience to make my own....so I figured just use the game models.

If theres a way to do this, please let me know. Thanks.

Chris
RunningRiot




Articulatist 100

Posts: 117
Joined: Sat Oct 04, 2003 12:31 pm
Location: Texas
Contact:

Yes.

Post by RunningRiot »

With HMT, you can extract models and textures, but not animations.

I once started an animation project with extracted things, but I need some more practice with Max before I try another big project.

-RunningRiot
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

RR is correct, but if u are going to make a animation ull need to learn to make bones for the models, cause it would just be horrible to make a moving mc with the standard model w/ no bones to work with.
Post Reply