Creating GUN!! Textures... Help mb?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Infern0




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Creating GUN!! Textures... Help mb?

Post by Infern0 »

Yeah, i need some help with creating GUN textures, and not just metal textures. If anyone has some tutorials for me, im dying to know. I would appreciate it :P
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x13igDudex12




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Post by x13igDudex12 »

well basicly all you want to do is make a texture and save it as a .tif in any image editing program.....then put it in your bitmaps folder in data (assum,ing this is for CE)....lets say you want to make a gun look like plastic....make a greyish whitish peice of whatever...maybe put some color here and there (like a toy gun) and then save as a .tif.....and since its plastic (still assuming its in CE) when editing the collision things instead of making it metal think make it plastic

for PC make a bitmap and then (in photoshop or paintshop) make it a dds (whatever) and import it with HMT
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Pie





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Post by Pie »

x13igDudex12 wrote:well basicly all you want to do is make a texture and save it as a .tif in any image editing program.....then put it in your bitmaps folder in data (assum,ing this is for CE)....lets say you want to make a gun look like plastic....make a greyish whitish peice of whatever...maybe put some color here and there (like a toy gun) and then save as a .tif.....and since its plastic (still assuming its in CE) when editing the collision things instead of making it metal think make it plastic

for PC make a bitmap and then (in photoshop or paintshop) make it a dds (whatever) and import it with HMT
He wants help making textures, not applying them.

I can give you some links to gun texture creation tutorials if you IM me agian.
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Katarn





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Post by Katarn »

you need a complete UVW map, created from a uvw unwrap in 3dsmax, and exported by texporter, you create the textures over the map.
griffenmaster





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Post by griffenmaster »

Katarn wrote:you need a complete UVW map, created from a uvw unwrap in 3dsmax, and exported by texporter, you create the textures over the map.
You can also look into LithUnwrap
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Post by argrn »

my advide is to download some grunge brushes, and play around with burn and dodge.
Infern0




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Post by Infern0 »

Ok, thank you guys for your advise, and i will try those out. Pie, i will im you if you get on mkay?
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