Mp5 for real game

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
cooldude5990





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Mp5 for real game

Post by cooldude5990 »

Im making this for a real game project. I still need to fix up the body. Im not all that happy with it but maybe youll like it. Im trying to fix the stock so it attaches to the gun seamless. And since its for a game im not going for detail
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Last edited by cooldude5990 on Thu Mar 24, 2005 3:08 pm, edited 1 time in total.
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Sonictag




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Post by Sonictag »

Looks awesome. For the hell of it im going to predict a polycount of...18,000.
Last edited by Sonictag on Thu Mar 24, 2005 3:24 pm, edited 2 times in total.
Waverunner





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Post by Waverunner »

Very nice details! I really like it! 9.9/10

whats the poly count on it?
theguy2042000





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Post by theguy2042000 »

please make it ingame it looks very cool skin it and if you dont know how to get it ingame contact me somehow pm me or email me ill get it ingame
Sonictag




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Post by Sonictag »

I think that is a little (AKA wayyyyy) too high polygon to be put in game.
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Post by theguy2042000 »

its probably like 2000 poly
Sonictag




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Post by Sonictag »

Lol, it is way more then that, those cylinders are probably like 1000 polygon each.

Wow you are posting alot, I cant keep up!
theguy2042000





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Post by theguy2042000 »

you too i need to stop before pie comes and tells me not to since he pick on me a lot lol
crimson4245





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Post by crimson4245 »

well, it probably isnt too high poly, comming from cooldude, considering
the best model Ive ever seen, by him, is only like 2000+ vertices.
theguy2042000





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Post by theguy2042000 »

well if you need help making ce tags for it talk to me
Samio





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Post by Samio »

Those cylinders do look like they have alot of sides, but falcon is good at mantaining a good polycount.

The model is great. If you can find a good skinner to skin that it would be perfect for a game.
cooldude5990





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Post by cooldude5990 »

thanks guys :D
ill check the poly count latter
and this is NOT going into halo ce and i dont plan on putting it in it. It is going into a real game.
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Darkstorm995





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Post by Darkstorm995 »

define "Real game" you mean an actual game developer hired you as a modeller.
Wraith





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Post by Wraith »

It means he's working for me on a game. The game will be totally new, but will use the Doom 3 engine.
Exdeath7





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Post by Exdeath7 »

Wow looks very nice , Thought too high polygon for Halo as it looks. Looks about right for Half Life 2.

This Ak-74 I modeled for Half life 2 was 3300 polygon.
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Sonictag




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Post by Sonictag »

Cool, ive modeled for quite a few game projects and it is quite fun. But still even if you are making a game for those with ub3r h4xx0r graphics cards, they cant all deal with 40,000 polygon scenes.
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SnaFuBAR





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Post by SnaFuBAR »

AND GUESS WHO'S DOING TERRAIN!?! me. lol.

mp5 is looking great. so are a host of other things for the game.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Waverunner »

Tell us more about this game! Any name ideas for it? And whats it gonna be like?

And halo CE is a real game lol
cooldude5990





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Post by cooldude5990 »

yes but u cant make custom missions, ai, gametypes and all that can you lol.
and ill let wraith explain teh games plot.
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Wraith





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Post by Wraith »

The game is secret! Go away!
;)

Actually we'll be announcing it fairly soon, but until then, the plot is so fiercly guarded, not even Bungie's ninjas on fire could get to it.
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