Textures Not Working!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[CAF]M808B





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Textures Not Working!

Post by [CAF]M808B »

Ok, I whipped up a basic level by making a model and swapping it's BSP into an existing scenario. I applied a material with a bitmap texture, and I created a shader tag for it. Then I ran it through tool, swapped the BSP in Guerilla, and compiled it. When it got in-game the ground didn't look like grass at all, just white. I ran a radiosity with quality sete to 0. What do I do to get the textures to work?
M808B
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SunnySharma




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Post by SunnySharma »

In Max, did your material name for the ground shader have the same name for the shader saved in Guerilla? Did you compile your .tif file (the texture for it) into a .bitmap file, and set it to the base map in your shader?
an emu





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Post by an emu »

same thing happened to me with my gun. i did the bitmaps and shaders with the base map as the bitmap i made
[CAF]M808B





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Post by [CAF]M808B »

How do I compile a bitmap? </n00b>
M808B
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theguy2042000





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Post by theguy2042000 »

did you use chimp
SunnySharma




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Post by SunnySharma »

Follow video tuts.
Patrickssj6




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Post by Patrickssj6 »

How do I compile a bitmap?
tool bitmaps levels\yourlevel\bitmaps
...left for good
[CAF]M808B





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Post by [CAF]M808B »

yeah i found that
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Waverunner





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Post by Waverunner »

i have this same problem. Sapien will not show my textures either. I see this problem all over, but it is yet to be solved as far as I know...
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