where do i get the jms format exporter plugin for 3dsmax 7?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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JK-47




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where do i get the jms format exporter plugin for 3dsmax 7?

Post by JK-47 »

ok, ive been looking all over google, yahoo, etc.
So if anyone could tell me it would be great because im working on an awsome map and i cant export it..... :cry:

PS.
please, i mean it, do NOT tell me to google it, because google is driving me crazy right now....
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Post by picklebro »

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JK-47




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Post by JK-47 »

thx 8)
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Post by JK-47 »

ok i opened it up w/ blitzkrieg, but it said...
"File Open Failed C:\Documents and Settings\Owner\Local Settings\Temp\Temporary Directory 4 for Max6.zip\Max6\Blitzkrieg.dle

What in the hell does that mean?? and what can i do to make this thing run?
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picklebro





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Post by picklebro »

apparently the plugin can be a bit of a pain in the YOU-KNOW-WHERE.... here are some articles I dug up early last week..I'll paste them in for ya:

info: http://www.halomods.com/forums/viewtopi ... blitzkrieg

info about problem fixes installing blitzkrieg can be found here: http://files.halomods.com/viewtopic.php?t=16689

more problem fixes:
http://www.halomods.com/forums/viewtopi ... blitzkrieg

more problem fixes:
http://www.halomods.com/forums/viewtopi ... blitzkrieg



Also...don't be afraid to check out the files forums off the home page, they have a lot of utilities, documents etc available.
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JK-47




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Post by JK-47 »

thx a million
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Post by JK-47 »

ok, ive got it working, but when i went to export as jms, it said "No Geometry To Export"
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Sonictag




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Post by Sonictag »

Well, you need to build somthing to export, just make a box and export it, dont export nothing.
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JK-47




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Post by JK-47 »

i have a map ready to export, and i tried, but it said, no geometry to export.
so, what do i do?
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Post by Sonictag »

Convert everything to an editable mesh, then try.
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Post by Pie »

'no geometry to export' means you need to link it to the frame
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picklebro





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Post by picklebro »

since I'm about to try to do a map, and I know its prolly in the video which I could re-watch..but does anyone want to throw a quick-and-dirty how to if you have a map built and you are needing to convert to editable mesh and link to frame?

Thanks,
PiCKleBro
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Sonictag




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Post by Sonictag »

Just create a box, name it frame, then select everything appart from the frame, look at the tom of your UI and find the button that looks like a chain which is called select and link if you put your mouse over it, then drag from any one of the selected objects onto the frame and there you have it.
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Post by picklebro »

lol..thanks...I got past that finally with your stuff and the help of the video tutorial, halowiki AND the original howto info...*sigh*...now tool's given me 105 edges I have to fix (degenerate triangles) I looked at the .wrl and I'm a bit disheartened..LOL..oh well..onward and upwards.
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Post by Sonictag »

Try selecting your whole map, then going into the modifier pannel find vertex weld (its like second or third one from the bottom), and change the threshole to 1 and try that.
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Post by picklebro »

that will work for degenerate triangles? Sweet...I'ma try it...
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