Injecting bitmaps prob.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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noob420





Posts: 3
Joined: Sun Jan 02, 2005 9:38 pm

Injecting bitmaps prob.

Post by noob420 »

Ok, I extracted a .dds fill converted it, modified it, converted it back, and I got an error saying that it has to be DXT1, so I open it up in the Hex view, and it says that it is DXT1. I'm a little confused! If anyone would be so kind I would greatly appreciate it.
gecko753




Literarian 250

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Post by gecko753 »

its been a while since ive done that stuff... but try using different ones. as in dxt3.. or 5... or some other number. that might help
McFarlane





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Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Tell me the dds name.
Because yea, sine are meant o be 3 or 5.
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noob420





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Joined: Sun Jan 02, 2005 9:38 pm

Post by noob420 »

so i started messing with it after i posted this topic and i looked to see what the original hex value was and changed it to that and it went in but multiplyed and got distorted. the files were the coag_ring, and coag_moon.
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