Colt 45 *Wireframe Renders*

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Burnination





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Colt 45 *Wireframe Renders*

Post by Burnination »

yo this is burnination..im thinkin bout makin a lvl..and this probably be one of my weapons...oh yeah..and if any skinners out there wanna help me...jus im me or post :D

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comments?

*Update'd*
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o...and i used plane modelling
Last edited by Burnination on Mon Dec 06, 2004 6:39 pm, edited 4 times in total.
Pie





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Post by Pie »

looks nice, poly count?
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Burnination





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Post by Burnination »

2260...in editable mesh...so yes..that is the right number....oh and does any one know how to get a wireframe render,,,unless i figure it out
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SnaFuBAR





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Post by SnaFuBAR »

click on the teapot on the left, then under one of the tabs is "force wireframe" you can also change the thickness of the wire.
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Post by Pie »

aww...i wanan know what the wirefram for my nano's are lol
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Post by {ST} 117 »

model looks gud, although it seems a little thin.
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Post by SSDC »

The grip looks kinda long to me
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Post by Katarn »

lack_of_detail bad_poly_distribution way_high_polycount a_lot_of_wastage
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Post by MR-T »

Lol, I was thinking more or less the same....
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Post by Excal »

Katarn wrote:lack_of_detail bad_poly_distribution way_high_polycount a_lot_of_wastage
Stop flaming. All you do is point out the bad things of models. It's really pissing me off. You did a good job Burnination.
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Post by Pie »

katarn! i want you to point out the errors in my model please lol

no sarcasm, i realy wanna know
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Post by SnaFuBAR »

hey, katarn. i have to say that you are absolutely brutaly honest. i can appreciate honesty, but people do need help going in the right direction.

i'm saying that when you say "bad poly distribution" or "wastage" or "lack of detail" can you please explain that? i mean you know what you're talking about but a lot of people don't.

and the poly count is pretty high. did u run the optimizer modifier? sometimes it doesn't bring the count down, it actually brought my pistol's up.
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Post by EqUiNoX »

they look pretty good...nice job...
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Post by Pie »

SnaFuBAR wrote:hey, katarn. i have to say that you are absolutely brutaly honest. i can appreciate honesty, but people do need help going in the right direction.

i'm saying that when you say "bad poly distribution" or "wastage" or "lack of detail" can you please explain that? i mean you know what you're talking about but a lot of people don't.

and the poly count is pretty high. did u run the optimizer modifier? sometimes it doesn't bring the count down, it actually brought my pistol's up.
waht is this modifyer you speak of? lol i only know the tools i use
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Post by Excal »

Just go to the modifier tab, and select Optimize(r).
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Post by Pie »

Excalibur wrote:Just go to the modifier tab, and select Optimize(r).
yes, that is obvious, but what does it do
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Post by Excal »

Depending on the amount you set (percentage) you can lower the amount of polies. Good for LODs and collision models.
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Post by Katarn »

optimize modifier isn't a good way to optimize, it leaves open edges and fucks it all up. here's some tips: only use editable poly, use the insert vertex and remove frequently. model every detail on the reference picture, then if the polygon count is too high, get rid of some details. make sure to use the bare minimum amount of polygons to areas like the grip (on pistols) and use proper smoothing groups on them, you wouldn't be able to tell if the grip were 1000 polies, or 50. i think i'm going to make a topic all about weapon modeling, what to watch out for, tutorial links, etc. i'll get it stickied.

After that, i think i'll leave halomods, for good. i'm going to ask grenadiac for an ip ban so i can't come back. it's like a bad habit.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
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Post by SnaFuBAR »

thanx for the info, katarn. that would be great if you got that topic and all :D
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Pie »

lol, so you try to leave but just have the urge to come back now and then? lol.

Open edges on a gun it fine though....anyhow, the topic all about weapon modeling would be awsome and that would deserve front page :D
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