Help on secret room!
Help on secret room!
help i need help! lol... anyways im making a map and i wanted a secret room with it. now, i link it to the frame and export, it crashes. i leave it unlinked, and open it in sapien, it wont show up. Whats the deal with that?

Ok, first of all you need to have it linked to the frame in order for it be in the game, but I'm sure you know that. Secondly, the number one cause of crashes while exporting is the fact the new object in Max doesn't have any materials applied to it. It may show up in Max, but as far as the exporter is concerned, it's not there. To fix this, select the object and make sure the face/vertex selection is off. If it's on then there will be a yellow box around one of the vertex/face/polgon selectors in the right panel. Click it to turn it off. Then simply click the 'Apply To Selected Object' button in the Material Editor and try to export.
but do you know what shaders i should use? i used shader_environment...Dan!! wrote:You're doing something wrong with the shaders. Make sure you understand what the different types of shaders are before making them. And be sure to fix that BSP error, that shouldn't be too hard. Just move a vertex slightly so the faces aren't completely planar.
