Help on secret room!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Infern0




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Help on secret room!

Post by Infern0 »

help i need help! lol... anyways im making a map and i wanted a secret room with it. now, i link it to the frame and export, it crashes. i leave it unlinked, and open it in sapien, it wont show up. Whats the deal with that?
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CrowPath




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Post by CrowPath »

Ok, first of all you need to have it linked to the frame in order for it be in the game, but I'm sure you know that. Secondly, the number one cause of crashes while exporting is the fact the new object in Max doesn't have any materials applied to it. It may show up in Max, but as far as the exporter is concerned, it's not there. To fix this, select the object and make sure the face/vertex selection is off. If it's on then there will be a yellow box around one of the vertex/face/polgon selectors in the right panel. Click it to turn it off. Then simply click the 'Apply To Selected Object' button in the Material Editor and try to export.
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Infern0




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Post by Infern0 »

well i have it textured... do i apply a uvw map to it? or not...
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Infern0




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Post by Infern0 »

WTH IS THIS?!?!?
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Infern0




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Post by Infern0 »

ahh cmon plz help me!! i need help badly :(
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Hexblade





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Post by Hexblade »

lol - i was looking at this post when i got an email telling me i had a pribate message :P

anyway - i have no idea what is wrong with that.

i can only sugguest making your shaders again
Infern0




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Post by Infern0 »

Hexblade wrote:lol - i was looking at this post when i got an email telling me i had a pribate message :P

anyway - i have no idea what is wrong with that.

i can only sugguest making your shaders again
lol did that 3 times :(
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Danke




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Post by Danke »

You're doing something wrong with the shaders. Make sure you understand what the different types of shaders are before making them. And be sure to fix that BSP error, that shouldn't be too hard. Just move a vertex slightly so the faces aren't completely planar.
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Hexblade





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Post by Hexblade »

if your not sure, just check kirks vid. its step 7 i think
Infern0




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Post by Infern0 »

Dan!! wrote:You're doing something wrong with the shaders. Make sure you understand what the different types of shaders are before making them. And be sure to fix that BSP error, that shouldn't be too hard. Just move a vertex slightly so the faces aren't completely planar.
but do you know what shaders i should use? i used shader_environment...
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Hexblade





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Post by Hexblade »

yeah - shader_enviroment.

did you follow kirks tut?
Infern0




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Post by Infern0 »

Hexblade wrote:yeah - shader_enviroment.

did you follow kirks tut?
yes... but do i need two seperate bitmaps?
btw do u have aim or msn? pm me about that ;)
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Hexblade





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Post by Hexblade »

i dont PM.. :)

i have msn - use the email in my profile
Infern0




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Post by Infern0 »

any help from anyone else? :)
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Sonictag




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Post by Sonictag »

Have you tried setting up your shaders again? I really gotta learn more about this..

Are you making a custom map, or like using kirks tutorial, making it the same as that?
Infern0




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Post by Infern0 »

the same yes, i use that map for testing purposes...
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Hexblade





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Post by Hexblade »

in shaders properties in guerilla, i found 'self illumination' - its just below half way down
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