Max 7 is compatible with HEK!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
geminijunodeluxe





Posts: 286
Joined: Wed Nov 26, 2003 6:50 pm
Location: CA

Max 7 is compatible with HEK!

Post by geminijunodeluxe »

The max 6 version of the blizkrieg plugin will work with 3DS Max 7, I recomend using this version from now on.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

i would but i bought a 1 year license for 6 lol

waht is different on 7? more plugins, i presume, and what about the toolbar? same or different?
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
geminijunodeluxe





Posts: 286
Joined: Wed Nov 26, 2003 6:50 pm
Location: CA

Post by geminijunodeluxe »

max 7 has a few more features, but the main improvement is in reliability. Max 6 seemed to crash, Max 7 will hardly ever (if even at all) crash. Max 7 supports more import/export file types and stuff like that. As far as the look, its pretty much the same, the main icon is blue, looks really cool.
By far the best feature is rendering, renders with photorealistic textures and stuff actually look real!! You remember that pic with the girl laying down (the one with the huge nipples) :shock: That looked extremely real.

Im using the Max 7 demo, im going to buy it when i have enough
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

post me a pic of a render (not the nipple one for you can get in trouble for that)

And does it have an obj. file exporter/importer? so you dont gotta DL one lol
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
geminijunodeluxe





Posts: 286
Joined: Wed Nov 26, 2003 6:50 pm
Location: CA

Post by geminijunodeluxe »

Yep .OBJ comes fully loaded

here is a render page:

http://www4.discreet.com/3dsmax/3dsmax.php?id=515
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

NICE, i think i'll download the demo later, check it out...see what i can make my car look like in that lol...
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

wow that looks cool...im gonna have to get this one
Signature exceeded 75KB.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

I would liek to see a render of ur BR in that, John Spartan :wink:

also, geminijunodeluxe, in your signature, your link does not exhist (well the board at least)
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

yeha i just found that out also...lol...adn im still working on it..im making it less polly..i tried it in game and it got like a little choppy...but i think that was just becuase of the vehicle i made that was in there..it had alot of polys
Signature exceeded 75KB.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

John Spartan wrote:yeha i just found that out also...lol...adn im still working on it..im making it less polly..i tried it in game and it got like a little choppy...but i think that was just becuase of the vehicle i made that was in there..it had alot of polys
my vehicle cant go in...i dont understand all that crap about putting marker thignys everywhere....

plus i think it has like...30k polys
or 14k...something over 14k....damn rabbits
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

do u want any help pie..i could if u want
Signature exceeded 75KB.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

no, if i lessened polys it would look like crap lol

maybe i'll pm you a pic later...(a secret car) only like...2 have seen it
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

y haven't i seen it pie!? just convert it to an editable poly instead of mesh. then it'll be all good. i had a gun model that was 2600 poly's (mesh) then i converted it to an editable poly and got it 1006 poly's 8) . just try it out.
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

no i meen do u awnt hep putting it in game..i could help u out
Signature exceeded 75KB.
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Max 7 looks good.
Image
My pb | My gifts | Catch22
Post Reply