Are you kidding? 10k would definitly lag, ok i will put it into perspective, a map on average has 15k polygons, and that wouldnt lag, and that 15k polygons is devided up to the geometry which you can see, if you looked at the whole map together, you would definitly lag, but it only shows what you are looking at. Then you get a weapon with the same amount of polygons as the map, it will all be in one scene, and you are playing with other peple who will have the same model, so that could be 40k polygon in one scene which would be like 0.3 fps.
But, GTA vice city/gta 3 somehow gets over this, their cars have 3k to 5k polygons each, all in a scene... hmm..... me gots to do me some research now
