Texture Help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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davek20





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Joined: Wed Jun 02, 2004 1:05 pm

Texture Help

Post by davek20 »

I found two pictures off the net that I want to use and when I tried to compile them in Tool, it wouldn't do it. This is what Tool said:
### gafalon.tif
"skipping bitmaps with non-power-of-two dimensions<#468x#742#1>"
### gafalon2.tif
"skipping bitmaps with non-power-of-two dimensions<#508x#764#1>"

So how do I get these bitmaps to compile? I have Jasac Paint Shop Pro, if that is needed.
davek20





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Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

Doesn anyone know what I can do to get these in my map? Also, has anyone else got these errors?
dr. funk




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Post by dr. funk »

it sounds like tool won't recognize pictures that aren't 2 dimesnsions (both width and height aren't the same), which is bad news for me because nothing I have in like 100 textures is 2 dimensions. there's probably a way around it though. i don't know if i'm right about this; you definetly want a second opinion.
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Danke




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Post by Danke »

It needs to be to a power of two. That's how Halo generates mipmaps. So resize to the nearest power of two. So if it was 500 X 520 or something, make it 512 X 512.
Image
dr. funk




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Post by dr. funk »

that sucks! is there anyway halo will recognize anything else?! everything in my cote d'azur map is not a power of 2, and most of the textures have been overused becaus i import all my buildings
FReAK





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Post by FReAK »

that sucks funk, i really wanted to see cote'd'azur! just hope u can find some way to fix it! :D
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Danke




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Post by Danke »

I dunno if it'll work, but try compiling a bitmap tag and then unchecking the power of 2 box and then recompiling the tag. It might work.
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FReAK





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Post by FReAK »

osunds logical to me...i dont have HEK but that sounds lik it should work from the little bits and pices that i know.
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