issues with the *.dds files

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raz0r





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Joined: Sat Oct 25, 2003 10:20 pm

issues with the *.dds files

Post by raz0r »

NO im NOT a n00b, i put the .dds file format file in the right places in my adobe photoship 6 folder but whenever i try to open the files it still says

Could not open [file] becuase it is not the right kind of document.

however i AM new to skinning halo, some1 plz help me out with what could be wrong
raz0r





Posts: 260
Joined: Sat Oct 25, 2003 10:20 pm

Post by raz0r »

ps im doin xbox skinning if that makes a difference
Hivemind




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Post by Hivemind »

your supposed to save as a dds, not open it up as one.. if im correct.. thats the way i did it.. but that was a long time ago..
raz0r





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Post by raz0r »

ya it saves it as a .dds........ then what do i do?
Hivemind




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Post by Hivemind »

your using banshinject correct? if not then i probably cannot help you.. but i suggest reading the readme, several times, thoroughly.. then try to do it.. also (if i remember correctly) you cannot have any alpha layers in the dds..
raz0r





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Post by raz0r »

no im using halo map tools v2... y cant u have alpha layers with it?
Hivemind




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Post by Hivemind »

thats what i read with the tool i was using.. just try it, it may work.. just for kicks, ya kno
icanttype




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Post by icanttype »

halo map tools works great did you download the plugin for photoshop or paint shop pro then you put the plugin in the folder then restart photoshop and it should work http://developer.nvidia.com/attach/5747
raz0r





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Post by raz0r »

yes, as i mentioned b4, i have the .dds and have restarted. actually ive had it for a couple of months.

whats goin on here?
raz0r





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Joined: Sat Oct 25, 2003 10:20 pm

Post by raz0r »

bump, seriously i got some wicked awesome ideas and ill share all my creations with u all
SourceGuy
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Post by SourceGuy »

I think the newest HME can extract to tga as well.
raz0r





Posts: 260
Joined: Sat Oct 25, 2003 10:20 pm

Post by raz0r »

k awesome thanx
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