modeling woes

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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viperz





Posts: 21
Joined: Thu May 20, 2004 1:37 pm

modeling woes

Post by viperz »

i don't understand why tool has to be so anal when it comes to the models. i've created a custom scenery items and i ran a STL check and it says "no errors"... i bring it into to the level, attach, etc and tool says there's degenerate triangles. i've tried deleting the bad triangles using the Cap Holes modifier then tesselating the the refilled areas... nothing

does anybody know how to model anything without getting the bad geometry errors?
Katarn





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Joined: Tue Mar 02, 2004 10:18 am
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Post by Katarn »

if it says degenerate triangles, most of the time, its fine. Every time i compile it says something like, found #17 degenerate triangles
found #15 degenerate triangles. And it still compiles correctly. If it WONT compile. Then you have a problem.
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