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I FLEW THE BOMBER
Posted: Tue Feb 24, 2004 2:23 pm
by conquer2090
i was able to fly the bomber in the first level POA by makin the pistol shoot out the bomber and changing the seat names around so i could get in it and it worked!!!!

i have 2 videos of me flying it outside the pillar of autum but its very dark i kant make it brighter this is what my thoghts are on flying this u know how mono made a pelican in death island we should put the bomber in death island. I put it in the death island extracted files and then rebuilt it wit the vehi meta file and the other stuff was auto fill. the rebuild worked but i ran into a problem when i tried to load the map i ran into the pain in the *** Mr.Exception error and my halo game crashed unfortunately i need to ask around on how to put new stuff into a map file usin the rebuild correctly then we could have a bomber on multiplayer maps that people can fly!
if any o u know how to get rid o exception errors im open for any segestions
heres the link to the video
http://files.halomods.com/viewtopic.php ... 99dc6038f1 its very dark tho cuz the part out side of the pillar of autom is almos pitch black
Posted: Tue Feb 24, 2004 3:38 pm
by IWTPH2
At this time it doesent seem possible to succesfully put the longsword into multiplayer, a number of people have tried it, including myself and I think we all got a big fat exception error, I think it has to do wit hthe model or something, it has no collision model and is extremly big for a vehicle in Halo, in fact, I dont think anyone is actualy sitting in it in the POA level when it flys by the poa in the beggining movie, its just programed to do so, its an unfinished vehicle and the actual vehicle isnt even in the last level, there is something that looks like it that you fly out in the ending movie but it isnt shown in the vehicles section in the maw.
Posted: Tue Feb 24, 2004 4:25 pm
by Master_Makayo
I know how to explore it without opening the game. lol.
Use Sparky 3 and go to models, and go to the longsword.
then zoom in and out and change the camera angles.
Posted: Tue Feb 24, 2004 6:35 pm
by conquer2090
kool i know theres a way to get it in i heard from some one that when monoxide was makin a pelican into a multiplayer map that he had an exception error and he had to change somthing in the xml's i don know tho
Posted: Tue Feb 24, 2004 10:05 pm
by HunterXI
Master_Makayo wrote:I know how to explore it without opening the game. lol.
Use Sparky 3 and go to models, and go to the longsword.
then zoom in and out and change the camera angles.
the point here was to pilot it, not just view it...
oh well, just giving my blab...
Posted: Wed Feb 25, 2004 12:35 pm
by sharkface217
HunterXI wrote:Master_Makayo wrote:I know how to explore it without opening the game. lol.
Use Sparky 3 and go to models, and go to the longsword.
then zoom in and out and change the camera angles.
the point here was to pilot it, not just view it...
oh well, just giving my blab...
Hmmm.......
Yes, conquer, how did you get outside of the POA? I mean, the whole lvl is in the ship.
Posted: Wed Feb 25, 2004 1:43 pm
by IWTPH2
The Bridge of the POA(where keyes is, he got through the window probably.
Posted: Sat Feb 28, 2004 7:30 am
by EqUiNoX
that was prety cool...yeh it was kind of dark....
Posted: Sat Feb 28, 2004 7:54 am
by Spartan III
IWTPH2 wrote:The Bridge of the POA(where keyes is, he got through the window probably.
I did that easily, in a weird way. I had flying MC on. Bumped into Keyes, MC was stuck in the ceiling, so i bumped back into Chief and went through. You can use this method to get out of the Bridge even when Keyes is dead!
Posted: Sat Feb 28, 2004 12:32 pm
by XwitX
yeah ive flown the bomber in poa too, its pretty weird. But hey i was wondering... You know in the cutscene it shows the huge hangar with all the vehicles and stuff? Does anyone know how to get into that room?
Posted: Sat Feb 28, 2004 12:38 pm
by Master_Makayo
cant ya just make a teleporter pair in sparky to do that?
Posted: Sat Feb 28, 2004 9:27 pm
by conquer2090
i was lookin for that room couldnt find it i don even think its part o the map
Posted: Sun Feb 29, 2004 1:19 am
by New Age
bullshit there aint no 'meta' for the exeption error OR the regular startup
Posted: Sun Feb 29, 2004 11:45 am
by sharkface217
New Age wrote:bullshit there aint no 'meta' for the exeption error OR the regular startup
Err.... Ok.....
Posted: Sun Feb 29, 2004 11:48 am
by HunterXI
Sharkface217 wrote:New Age wrote:bullshit there aint no 'meta' for the exeption error OR the regular startup
Err.... Ok.....
yeah, i think there is...
but off topic: HAPPY 1000TH POST TO ME!!!!!!! j/k, Im just really happy

Posted: Wed Mar 03, 2004 2:48 am
by Spartan III
That teleporter method might work. I'll try it tonight...
Off topic: 200th post. w00t!
Posted: Wed Mar 03, 2004 3:34 am
by maca_ยง
congrats spartan
Posted: Wed Mar 03, 2004 4:38 am
by Spartan III
[quote="maca_
Posted: Wed Mar 03, 2004 5:55 am
by seagoat
ok guys, ill take a crack at it. i beleive that cinematic type objects, such as the longsword in POA, and the elite with his chest torn open in 343GS will not work in multiplayer correctly, i have had a crash with both objects. almost every object visible in the game has a collision model. i think that the longsword does too but that its collision model is like the large plasma projectile in POA only collides with certain collision models and parts of the bsb structure for some reason. someone tell me how wrong i am please lol im just sort of talking.
Posted: Thu Mar 04, 2004 5:01 am
by gameman86
i knbow where the hangar is, ive been there in spark edit, its really easy to find.