This is for BeaverCreek, not anything special, although it is my first where I took the time to make all images seemless, and high resolution. It's supposed to be a dried out creek bed, that is finally getting some moisture.
Here ya go!
Thanks to:
theycallmechad: Seamless texture tutorial
Anthony: Entity, and being the best online friend ever!
Poke: Entity
Prey: Prophet
Iron_Forge: Serentiy
It looks decent. I'm not so much a fan of the dark brown texture on the front of the base/entrance area. Guess i'll have to check it out ingame ...downloading.
Great looking skin, dude! I think you did a spectacular job on it. I don't care what people say about "this theme" being overused on this map. It's the EXECUTION of a theme that makes a great skin, not the theme itself. Good work!
I think you're the first person to ever put me in the credits for the seamless texture tutorial. I assume that means you're the first to release a skin having used it. I hope it worked well for you.
I think I'm going to download this and play it. It looks much better than the original Beaver Creek. Good work man!
koekoek wrote:Pretty nice, but i don't like the fact this skin has been done so many times before.
Do something new or something unique.
I honestly have only seen one other map that is remotely similar to this, and I don't even think its skinned. It was the swampy H1 Halloween mod from The Swamp Fox. I haven't been active for months...If another map like this was created, I am sorry, but I can assure you that I spent hours creating each and every texture you see in this map.
koekoek wrote:Pretty nice, but i don't like the fact this skin has been done so many times before.
Do something new or something unique.
I honestly have only seen one other map that is remotely similar to this, and I don't even think its skinned. It was the swampy H1 Halloween mod from The Swamp Fox. I haven't been active for months...If another map like this was created, I am sorry, but I can assure you that I spent hours creating each and every texture you see in this map.
Don't listen to him, it doesn't matter if it's new, as long as it's better...
I dont remember if this is possible or not (I've never tried), but I think lowering the water level in the stream or even completely eliminating it would have been nice. It may be like the water in coagulation that never raises or lowers. Other than that, very very nice. I love the cliff textures
The water is just a shader (in this level, unless he went to the effort of adding water.....), so nulling out that shader, changing the foot and removing the lsnds should do it
This collaboration is not endorsed by Halomods
Technically its only me animating though