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little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
Location: Houston, Texas
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by little_shadow » Fri Mar 02, 2007 11:29 am
Mirage
Centuries Of Lonelyness On This Canyon Have Taken Its Toll Due To Drought, Now It Just Waits To finally Die.
Author: __ Little Shadow
Website: ...
Video:__....
Patch:__.... Below
Type:___... Serenity/Sppf
Base:___... Burial Mounds
Map Information:
[ YES ] __ System Linkable
[ ___ ] __ Weapon Mods
[ YES ] __ Skin Mods
[ ___ ] __ Physics Mods
[ YES ] __ Lighting Mods
[ ___ ] __ Vehicle Mods
The Heretic Flead This Area After A Drought Left Them With Out Water Now The Dried Up Canyon Just Lies There Forgotten.
Preview Images:
Thanks,
Dothalo
Entity
ScottyGee's Bump Tut
Photoshop
This topic was auto generated with The Mimesis Mod Post Generator
Attachments
mirage.rar
Updated Lightmap sppf (8.11 MiB) Downloaded 24 times
Mirage.serenity
Updated Lightmap serenity (4.4 MiB) Downloaded 43 times
Last edited by
little_shadow on Fri Mar 09, 2007 1:57 pm, edited 4 times in total.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
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by foxfanatic23I7 » Fri Mar 02, 2007 11:33 am
Are those all High res?
Lmao. Love the building texture. The cliff bump could've been edited maybe. 9/10 O_o.
Geo
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by Geo » Fri Mar 02, 2007 12:06 pm
Looks nice, not too sure of the black splodges on the building texture, however.
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halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
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by halo0001 » Fri Mar 02, 2007 12:30 pm
i say make the black spots on the building texture to rust then it would be alot better right now i give it a 8/10 gj
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Fri Mar 02, 2007 1:04 pm
Tastey
This collaboration is not endorsed by Halomods
Technically its only me animating though
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
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by antszy101 » Fri Mar 02, 2007 3:46 pm
Sweet, if I do get the chance to enter, then this is going to be insanely hard for me to even compete with
. <3 the sky. Looks amazing
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sat Mar 03, 2007 5:07 pm
iGeo wrote: Looks nice, not too sure of the black splodges on the building texture, however.
ScottyGEE
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by ScottyGEE » Sat Mar 03, 2007 5:23 pm
I could deal with the black bits when I played the map but whats with the purple bits of lighting?
This collaboration is not endorsed by Halomods
Technically its only me animating though
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
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by antszy101 » Sat Mar 03, 2007 5:25 pm
lightmap mybe?
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sat Mar 03, 2007 5:34 pm
ahhh scotty i never noticed that until you said something......
Not Removing This
newbymodder
Posts: 1475 Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas
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by newbymodder » Sat Mar 03, 2007 6:37 pm
aww u r releasing em all yea can't wait for the waterworks that one was pimp so is this oh ya did u fix the coag??? last time it was kinda if'y
Aequitas
Posts: 469 Joined: Thu Nov 11, 2004 10:07 pm
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by Aequitas » Sat Mar 03, 2007 10:15 pm
This looks pretty good.. I wouldn't mind helping you change the unwanted colors in the lightmap when I get some free time. I could either: write a tutorial on how to create BMPs from UberLightmapTool
TF6
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
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by Pyroman » Sat Mar 03, 2007 11:34 pm
^^Haha that's probably true.
Nice looking mod man. Might actually load this one up!
Listen to Protest the Hero.
WoW
Posts: 123 Joined: Fri Mar 02, 2007 11:22 pm
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by WoW » Sun Mar 04, 2007 12:08 am
O great just try to make us play this because it looks amazing but when we load it up we are stuck to die because there is no water
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Sun Mar 04, 2007 12:20 am
[quote="Aequitas"]
EDIT: Nobody ever mentions using UberLightmapTool
This collaboration is not endorsed by Halomods
Technically its only me animating though
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Mar 04, 2007 6:07 am
I just put you in my credits lol
Not Removing This
newbymodder
Posts: 1475 Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas
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by newbymodder » Sun Mar 04, 2007 3:44 pm
uberlightmap tool is a givin but i promis to start to mention it ect on my mods i used it for my unfinished maps....................... damn shcool takes up too much time i don't get to finish my mods
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Mar 04, 2007 4:04 pm
Are the black spots supposed to be parts of the wreckage chipped off because its old or soemthing? and nice skin
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little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
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by little_shadow » Sun Mar 04, 2007 4:13 pm
Yes its just part of the rust
and the purple lights appeared after i messed with ltmp so aequitas what ever help you can give me to fix it i would be happy
Geo
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by Geo » Mon Mar 05, 2007 12:18 am
I just use Entities BSP viewer for lightmap editing, not that I ever really mess with lightmaps,
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