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[Halo 2] Lost Delta

Posted: Fri Jul 21, 2006 7:21 pm
by -DeToX-
Lost Delta
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This village once was the home of Grunts. Though everything has been torn away and this village is no more than a ghost town....

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Credits:
-Iron_forge for Serenity.
-Aequitaes for Serenity Repository.
-Monkey Terd For his PSD to make Serenity Images EASY.
-Pokecancer, Entity to View if everything is ok.
-Turk645 For the sky bloom plugin and for telling me the values i should put.
-Tural, Ketchup and Gametag for my protection on halomods lol :P
-TheyCallMeChad for fixing up the cliff texture. You rock Chad.
-Thanks To My Friend Blazethebatosi2 on XBC for helping me get pictures (he put it on Sanctuary cause my trainer disabled the update).
You PwN
-Thanks to all of you for being so cool :P

Serenity V3.2 Patch with everything filled out for the repository.
Hope you guys like it!
Apply to Deltatap.map :D

Posted: Fri Jul 21, 2006 7:24 pm
by Monkey Terd
Looks kinda chaotic, but good.

I would recommend trying to make your textures a bit more seemless on the edges, and also nulling some of those bumps. Also, I don't think the sky goes with it too well. Perhaps the sky from Deltacontrol would look nice..no?

Posted: Fri Jul 21, 2006 7:25 pm
by ZzJ03zZ
nooooooooooooooo i was supossed to be 1st 2 post....but w/e u beat me, i already knew about it but its better than i saw b4. i love it. 9/10

Posted: Fri Jul 21, 2006 7:25 pm
by -DeToX-
Monkey Terd wrote:Looks kinda chaotic, but good.

I would recommend trying to make your textures a bit more seemless on the edges, and also nulling some of those bumps. Also, I don't think the sky goes with it too well. Perhaps the sky from Deltacontrol would look nice..no?
Hmm ill change it so everyone stop posting bout that :wink:

Posted: Fri Jul 21, 2006 7:26 pm
by galvination
looks cool but from what I can tell there is specular bloom (i think) and that doesnt go with the night sky very well.

Posted: Fri Jul 21, 2006 7:28 pm
by DoorM4n
dude you are supoosed to tell every1 the story why its the space sky detox!

Posted: Fri Jul 21, 2006 7:32 pm
by -DeToX-
DoorM4n wrote:dude you are supoosed to tell every1 the story why its the space sky detox!
Nah, who cares. :P

Posted: Fri Jul 21, 2006 7:32 pm
by x088x
Nice. The only thing that is weird is the bright lightmap with the space sky..

Posted: Fri Jul 21, 2006 7:35 pm
by ScottyGEE
You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin

Posted: Fri Jul 21, 2006 7:50 pm
by -DeToX-
Okay. The sky is fixed now :D

Posted: Fri Jul 21, 2006 7:51 pm
by jzimmer09
it looks Realy good... however i would like 2 know, How do u make ur wall's so shiny?

Posted: Fri Jul 21, 2006 7:54 pm
by -DeToX-
jzimmer09 wrote:it looks Realy good... however i would like 2 know, How do u make ur wall's so shiny?
Specular bloom.
Use it in insolence. Make Percent 1.
Saturation .3
Bloom .5
:D
I attached the IFP below.

Posted: Fri Jul 21, 2006 8:39 pm
by turk645
looks cool and thanks for including me in the credits for the bloom values.

Posted: Fri Jul 21, 2006 8:43 pm
by -DeToX-
turk645 wrote:looks cool and thanks for including me in the credits for the bloom values.
Anytime. Hope you get that guitar to work. You know what i mean... UV Map and all. :P

Posted: Fri Jul 21, 2006 11:05 pm
by RA1N THE ELITE
this looks cool. but you should have tried to make models of grunt skulls and replaced them with the oddball.

Posted: Sat Jul 22, 2006 8:26 am
by -DeToX-
Yeah ill start modelling now guys. Maybe it will strength up my mods. He he and ScottyGEE i figure out what was wrong with my texure. It wasnt the edges, the esges are great. Its the big blac part that makes it look repetitive. :P Next time i make a skin. Ill look out for all of that. Thanks guys. :P

Posted: Sat Jul 22, 2006 11:51 am
by Hawaiian Modder
Nice job detox. I guess those fortune cookies helped out. :wink:
I'm liking the feel. Good Job.

Posted: Sat Jul 22, 2006 12:37 pm
by r0tten
ScottyGEE wrote:You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin
i've seen mpost of those on google images before under "rock textures"

Posted: Sat Jul 22, 2006 12:45 pm
by -DeToX-
r0tten wrote:
ScottyGEE wrote:You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin
i've seen mpost of those on google images before under "rock textures"
I didnt get it off google... :P

Posted: Sat Jul 22, 2006 1:10 pm
by SpecOp44
Nice skin. Although the sky doesn't really fit that well, Good job.