Deserted

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Monkey Terd




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Deserted

Post by Monkey Terd »

How you doin guys? Decieded to start you all off with a little math problem. XD Monkey Terd + nothing to do = New Skin! Now, if you don't play Burrial Mounds much, I'm sure you don't really see a diffrence in the textures/feel of the map. But it was like a deep red color, and now its kind of a dusk beige color. Anyways, enough of me rambling, if you like the skin, then download it, if not...make your own. :P


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Edit: O ya theres a sandstorm, you just cant see it from the pics :P .
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Post by GametagAeonFlux »

Good idea there! The first pic that building looks like a pyramid. :P

Nice job.
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Post by DWells55 »

WOw, I love it. Collision on those trees, I hope?
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Post by Monkey Terd »

DWells55 wrote:WOw, I love it. Collision on those trees, I hope?
Of coarse. :P
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Post by Geo »

Looks great. very aztec like. Well done! :D
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Post by MrBalll »

It looks much better than the original Burial Mounds. Nice job on the trees.
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Post by The Flying Dutchmen »

wow im stunned.. how you becoming better like that everytime you skin?
your doing great :D
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by DWells55 »

I think we need some sandy/dusty vehicle and weapon skins to top this off. Looks fantastic though.

Also, lighten teh sky a bit or darken the lightmap - it seems that the grond is much brighter than the sky. But the sun fits well.
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Post by Monkey Terd »

DWells55 wrote:I think we need some sandy/dusty vehicle and weapon skins to top this off. Looks fantastic though.

Also, lighten teh sky a bit or darken the lightmap - it seems that the grond is much brighter than the sky. But the sun fits well.
Its strange. I didn't skin the sky, I used the Cinimatic Mabassa one, which is bright from some angles, and dark from others. ill get some more screenies later to show what I am talking about.
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Post by Snave »

Nice palm tree's 8)
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Post by Trigger_six »

Nice
http://i64.photobucket.com/albums/h169/ ... ed12-3.jpg
In that pic, where the ditch is on the right of the MC, itd be cool with some water there if possible......
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Post by StalkingGrunt911 »

Nice skin, the sandstorm sounds awesome. =)
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Post by Skayter »

Like I said on aim that is a very good Skin!
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Post by Monkey Terd »

Trigger_6 wrote:Nice
http://i64.photobucket.com/albums/h169/ ... ed12-3.jpg
In that pic, where the ditch is on the right of the MC, itd be cool with some water there if possible......
Thats a great idea. Now we just gotta get Poke to write out an easier tutorial ;).
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Post by Halo117 »

Very nice!

The texture isen't much different from the original but it gives the level another fell.
Although people people like me who played this level thousand of times know it's not a very good level to play games on.
But the tress may change the gameplay a bit, i dunno and will never find out.


But i have to see this, it's the best Burial mounds skin i have seen so far, so you got my download :)
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Post by shade45 »

Very nice, im likeing your skins lately :D
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Post by TunesRus90 »

this one looks awesome, it has a very nice feel to it, especially compared to the original burial mounds. You're turning into a very good skinner!
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Post by ScottyGEE »

Hehe this was going to be an skin mod me and chad were going to do together...

All this skin needs is an oasis and it gets two thumbs up from me...
Reminds me of the desert level in mario 64...Just get some jumping box's a wing cap and a vulture with a star on it and your tha man! :P
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Technically its only me animating though ;)
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Post by T1xAnton »

I love this skin.. I didn't think Burial Mounds could look this good.!! :D
Accept Change.
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Post by Monkey Terd »

ScottyGEE wrote:Hehe this was going to be an skin mod me and chad were going to do together...
:oops: I apologize for taking your soon to come mod :? . I didn't mean to.
ScottyGEE wrote:All this skin needs is an oasis
Currently working on that ;)

Thanks again guys for all the good feedback, and inspiration to continue skinning. I'll have a new one in a few days mb?

P.S. Scotty, check your Pm's por favor.
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