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[SKIN] The Rust -- by Viral

Posted: Mon Mar 27, 2006 6:54 pm
by Viral
[skin]The Rust - By Viral [NOT TEAM IMOD!]


Description:

Deep in the heart of Earth's capital, a small park was left untouched by the covenet and their forces. As the years went on, and as the humans fled Earth, The Rust was left behind.



Mods:









Pictures:

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Credits:

Viral - Skinnning
GreyAtom - Help
Team iMod - Textures



NOTICE::

THIS IS NOT A TEAM IMOD MOD! This is just a skin I did a while back, and wanted to get it out of the way for other, more awesome projects. Please don\'t reflect this MOD on me, or anyone else, because it\'s one of those \"test\" mods that you do to test different things out.




Download:

Here


This Post was generated from HaloKit.Com's MOD Poster

Posted: Mon Mar 27, 2006 6:56 pm
by GametagAeonFlux
I like the walls, but the floors...not so much.

Posted: Mon Mar 27, 2006 6:59 pm
by GreyAtom
GametagAeonFlux wrote:I like the walls, but the floors...not so much.
Yeah the floors don't quite match, but it still looks nice. Although it just doesn't seem like a full skin.

Posted: Mon Mar 27, 2006 6:59 pm
by Two-One
D/l Later. But by the pics it looks coo.

Posted: Mon Mar 27, 2006 7:01 pm
by jordanimal
Le hump ? 8/10

Posted: Mon Mar 27, 2006 8:16 pm
by xXxCocoFangxXxx
Pretty cool. Good job!!

Posted: Mon Mar 27, 2006 8:42 pm
by shade45
I like this skin good job :D

Posted: Mon Mar 27, 2006 9:52 pm
by ScottyGEE
Its an odd skin to look at but quite good nonetheless...Ill call it soothing as I cant think of words to describe this skin :P

Pity you had to release a skin on foundation :(

Posted: Wed Mar 29, 2006 10:13 am
by P8ntballer24
Reminds me of a clean junkyard..

Posted: Wed Mar 29, 2006 11:34 am
by xheadshotmastax
looks quite nice

Posted: Tue Apr 04, 2006 10:33 pm
by Loaded_Gun_Complex
Very cool man! I agreee with the above statement about the floor. Mayb change the floor bitmap a little and see from there. You know, i'm working on a foundation mod. Does anyone know why metal looks brown on this map rather than like shiny metal, don't know just thought i would ask. Back to the topic at hand ....

Posted: Wed Apr 05, 2006 11:29 am
by r0tten
theres a bitmpa, i forgot what its called, but its on everymap, it's kinda like the lightmap, you adjust it with hue/saturation tool and it's color is used on the whole level pretty much, or atleast the ground. otherwise it's probably just the lightmap

Posted: Wed Apr 05, 2006 3:40 pm
by Munsie
Guys.. The "Shineyness" is in the Bumpmaps, which are integrated INTO the bitmaps.. You need the proper .dll, it was released, can still be found in the utilities, and then you need to know what you're doing.

There is only one person I know who has really figured it out, and they aren't about to tell everyone how. "He" is releasing a mod soon with a few other people that takes advantage of this, look forward to the tutorial.

~Munsie

Posted: Wed Apr 05, 2006 3:57 pm
by r0tten
umm it's not hard to fix with that .dll you're talking about i had it on my other computer but my brother took it with him out of state

Posted: Wed Apr 05, 2006 4:08 pm
by Snave
The "Shineyness" you describe is most probably the specular, or cubemaps.

Posted: Wed Apr 05, 2006 4:47 pm
by r0tten
aaah cubemap, thats the word i was thinking of the specular probably has something to do with it too though.

Posted: Thu Apr 20, 2006 3:24 pm
by behemoth911
I like the skin. Good work. 9/10